1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2016/09/01
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6 | // filename: FixedCamera.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: class for a fixed camera in the gui
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "FixedCamera.h"
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19 | #include "Simulator.h"
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20 | #include "Model.h"
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21 | #include "Model_impl.h"
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22 | #include "Gui.h"
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23 | #include <ICursorControl.h>
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24 | #include <ICameraSceneNode.h>
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25 | #include <IrrlichtDevice.h>
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26 | #include <ISceneManager.h>
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27 |
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28 | using namespace irr;
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29 | using namespace gui;
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30 | using namespace core;
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31 | using namespace scene;
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32 |
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33 | namespace flair {
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34 | namespace simulator {
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35 |
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36 | FixedCamera::FixedCamera(core::Vector3D position,float rotateSpeed,float zoomSpeed):VisualizationCamera(rotateSpeed,zoomSpeed) {
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37 | RotY = 020;
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38 | RotZ = 0;
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39 | Rotating = false;
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40 |
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41 | // camera
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42 | camera->setPosition(vector3df(position.x,position.y,position.z));
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43 | }
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44 |
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45 | FixedCamera::~FixedCamera() {}
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46 |
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47 | void FixedCamera::animateNode(ISceneNode *node, u32 timeMs) {
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48 | ICameraSceneNode *camera = static_cast<ICameraSceneNode *>(node);
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49 |
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50 | float nRotY = RotY;
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51 | float nRotZ = RotZ;
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52 |
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53 | if (LMouseKey == true) {
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54 | if (!Rotating) {
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55 | RotateStart = MousePos;
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56 | Rotating = true;
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57 | nRotY = RotY;
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58 | nRotZ = RotZ;
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59 | } else {
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60 | nRotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
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61 | nRotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
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62 | }
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63 | } else if (Rotating) {
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64 | RotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
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65 | RotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
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66 | nRotY = RotY;
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67 | nRotZ = RotZ;
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68 | Rotating = false;
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69 | }
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70 |
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71 | camera->setRotation(vector3df(0,nRotY,nRotZ));
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72 | camera->bindTargetAndRotation(true);
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73 | }
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74 |
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75 |
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76 | } // end namespace simulator
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77 | } // end namespace flair
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78 |
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79 | #endif // GL
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