1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: GenericObject.cpp
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7 | //
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8 | // author: Cesar Richard
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele a simuler
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifdef GL
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18 | #include "GenericObject.h"
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19 | #include "Simulator.h"
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20 | #include "Simulator_impl.h"
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21 | #include "Gui.h"
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22 |
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23 | #include "Quaternion.h"
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24 | #include "Euler.h"
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25 | #include <ISceneManager.h>
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26 | #include <IMeshSceneNode.h>
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27 |
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28 | using namespace irr;
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29 | using namespace video;
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30 | using namespace scene;
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31 | using namespace core;
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32 |
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33 | using namespace flair::core;
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34 | using namespace flair::simulator;
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35 |
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36 | namespace flair {
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37 | namespace simulator {
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38 |
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39 | GenericObject::GenericObject(Simulator *parent, IMesh *mesh)
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40 | {
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41 | meshSceneNode=getGui()->getSceneManager()->addMeshSceneNode(mesh);
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42 |
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43 | selector = getGui()->getSceneManager()->createTriangleSelector(mesh, meshSceneNode);
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44 | meshSceneNode->setTriangleSelector(selector);
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45 |
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46 | meshSceneNode->setMaterialFlag(EMF_LIGHTING, false);
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47 |
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48 | parent->pimpl_->objects.push_back(this);
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49 | }
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50 |
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51 | GenericObject::~GenericObject() {}
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52 |
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53 | ITriangleSelector *GenericObject::TriangleSelector(void) { return selector; }
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54 |
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55 | void GenericObject::setScale(float value) {
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56 | meshSceneNode->setScale(vector3df(value, value, value));
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57 | }
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58 |
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59 | void GenericObject::setScale(const vector3df& scale) {
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60 | meshSceneNode->setScale(scale);
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61 | }
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62 |
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63 | void GenericObject::setPosition(const vector3df& pos) {
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64 | meshSceneNode->setPosition(ToIrrlichtCoordinates(pos));
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65 | }
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66 |
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67 | void GenericObject::setRotation(const vector3df& rotation) {
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68 | Euler eulerA(rotation.X, rotation.Y, rotation.Z);
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69 | Euler eulerB;
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70 | Quaternion quatA, quatB;
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71 | eulerA.ToQuaternion(quatA);
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72 | quatB = ToIrrlichtOrientation(quatA);
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73 | quatB.ToEuler(eulerB);
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74 |
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75 | meshSceneNode->setRotation(Euler::ToDegree(1) *
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76 | vector3df(eulerB.roll, eulerB.pitch, eulerB.yaw));
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77 | }
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78 |
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79 | } // end namespace simulator
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80 | } // end namespace flair
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81 | #endif
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