source: flair-src/trunk/lib/FlairSimulator/src/Gui.cpp@ 10

Last change on this file since 10 was 10, checked in by Sanahuja Guillaume, 9 years ago

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/03/27
6// filename: Gui.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant une Gui
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "Gui.h"
19#include "Gui_impl.h"
20#include "Simulator.h"
21#include "Simulator_impl.h"
22#include "Model.h"
23#include "Model_impl.h"
24#include "AnimPoursuite.h"
25#include <Euler.h>
26#include <Object.h>
27#include <IMeshSceneNode.h>
28#include <IVideoDriver.h>
29#include <ISceneManager.h>
30#include <unistd.h>
31#include <algorithm>
32#include <GL/gl.h>
33
34using namespace irr;
35using namespace irr::video;
36using namespace irr::core;
37using namespace irr::scene;
38using namespace irr::gui;
39using namespace flair::core;
40
41namespace {
42 flair::simulator::Gui* gui_=NULL;
43 std::vector <std::string> extensions;
44 bool getGlInfo();
45}
46
47namespace flair { namespace simulator {
48
49Gui* getGui(void) {
50 return gui_;
51}
52
53bool noGui(void) {
54 if(gui_==NULL) {
55 return true;
56 } else {
57 return false;
58 }
59}
60
61//getGlinfo, code from Song Ho Ahn (song.ahn@gmail.com)
62bool getGlInfo() {
63 char* str = 0;
64 char* tok = 0;
65
66 // get all extensions as a string
67 str = (char*)glGetString(GL_EXTENSIONS);
68
69 // split extensions
70 if(str) {
71 tok = strtok((char*)str, " ");
72 while(tok) {
73 extensions.push_back(tok); // put a extension into struct
74 tok = strtok(0, " "); // next token
75 }
76 } else {
77 printf("cannot get gl extensions\n");
78 }
79
80 // sort extension by alphabetical order
81 std::sort(extensions.begin(), extensions.end());
82}
83
84//isGlExtensionSupported, code from Song Ho Ahn (song.ahn@gmail.com)
85bool isGlExtensionSupported(const std::string& ext) {
86 if(extensions.size()==0) getGlInfo();
87
88 // search corresponding extension
89 std::vector<std::string>::const_iterator iter = extensions.begin();
90 std::vector<std::string>::const_iterator endIter = extensions.end();
91
92 while(iter != endIter) {
93 if(ext == *iter)
94 return true;
95 else
96 ++iter;
97 }
98 return false;
99}
100
101float ToIrrlichtScale(float value) {
102 return value*100.;
103}
104
105float ToSimulatorScale(float value) {
106 return value/100.;
107}
108
109vector3df ToIrrlichtCoordinates(vector3df vect) {
110 return ToIrrlichtScale(1)*vector3df(vect.X,vect.Y,-vect.Z);
111}
112
113vector3df ToIrrlichtCoordinates(Vector3D vect) {
114 return ToIrrlichtScale(1)*vector3df(vect.x,vect.y,-vect.z);
115}
116
117Vector3D ToSimulatorCoordinates(vector3df vect) {
118 return ToSimulatorScale(1)*Vector3D(vect.X,vect.Y,-vect.Z);
119}
120
121Quaternion ToIrrlichtOrientation(Quaternion quat) {
122 /* original code
123 Euler euler;
124 quat.ToEuler(euler);
125 matrix4 m;
126 m.setRotationRadians(vector3df(0, 0, euler.yaw));
127 matrix4 n;
128 n.setRotationRadians(vector3df(0, -euler.pitch,0));
129 m *= n;
130 n.setRotationRadians(vector3df(-euler.roll, 0, 0));
131 m *= n;
132 */
133 //seems to be equivalent to:
134 return Quaternion(quat.q0,-quat.q1,-quat.q2,quat.q3);
135}
136
137Gui::Gui(const Simulator* parent,std::string name,int app_width, int app_height,int scene_width, int scene_height,std::string media_path,E_DRIVER_TYPE driver_type): Object(parent,name,"Gui") {
138 if(gui_!=NULL) Err("Gui should be instanced only one time\n");
139 pimpl_=new Gui_impl(this,app_width,app_height,scene_width,scene_height,media_path,driver_type);
140 gui_=this;
141}
142
143Gui::~Gui() {
144 delete pimpl_;
145}
146
147float Gui::getAspectRatio(void) const {
148 return (float)pimpl_->scene_width/(float)pimpl_->scene_height;
149}
150
151ISceneManager* Gui::getSceneManager(void) const {
152 return pimpl_->smgr;
153}
154
155void Gui::setMesh(std::string file,vector3df position,vector3df rotation,vector3df scale) {
156 pimpl_->setMesh(file,position,rotation,scale);
157}
158
159vector3df Gui::getRotation(void) const {
160 return pimpl_->node->getRotation();
161}
162
163IrrlichtDevice *Gui::getDevice(void) const {
164 return pimpl_->device;
165}
166
167ITexture* Gui::getTexture(std::string filename) const {
168 filename=pimpl_->media_path+ "/" +filename;
169 return pimpl_->driver->getTexture(filename.c_str());
170}
171
172IAnimatedMesh* Gui::getMesh(std::string filename) const {
173 filename=pimpl_->media_path+ "/" +filename;
174 return pimpl_->smgr->getMesh(filename.c_str());
175}
176
177} // end namespace simulator
178} // end namespace flair
179#endif //GL
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