source: flair-src/trunk/lib/FlairSimulator/src/Gui.cpp @ 45

Last change on this file since 45 was 45, checked in by Sanahuja Guillaume, 5 years ago

added compile info

File size: 4.6 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/03/27
6//  filename:   Gui.cpp
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant une Gui
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "Gui.h"
19#include "Gui_impl.h"
20#include "Simulator.h"
21#include "Simulator_impl.h"
22#include "Model.h"
23#include "Model_impl.h"
24#include "AnimPoursuite.h"
25#include <Euler.h>
26#include <Object.h>
27#include <IMeshSceneNode.h>
28#include <IVideoDriver.h>
29#include <ISceneManager.h>
30#include <unistd.h>
31#include <algorithm>
32#include <GL/gl.h>
33#include "compile_info.h"
34
35//todo: put it on seprate file, but not possible with static lib?
36static void constructor() __attribute__((constructor));
37
38void constructor() {
39  compile_info("FlairSensorActuator");
40}
41
42using namespace irr;
43using namespace irr::video;
44using namespace irr::core;
45using namespace irr::scene;
46using namespace irr::gui;
47using namespace flair::core;
48
49namespace {
50flair::simulator::Gui *gui_ = NULL;
51std::vector<std::string> extensions;
52bool getGlInfo();
53}
54
55namespace flair {
56namespace simulator {
57
58Gui *getGui(void) { return gui_; }
59
60bool noGui(void) {
61  if (gui_ == NULL) {
62    return true;
63  } else {
64    return false;
65  }
66}
67
68// getGlinfo, code from Song Ho Ahn (song.ahn@gmail.com)
69bool getGlInfo() {
70  char *str = 0;
71  char *tok = 0;
72
73  // get all extensions as a string
74  str = (char *)glGetString(GL_EXTENSIONS);
75
76  // split extensions
77  if (str) {
78    tok = strtok((char *)str, " ");
79    while (tok) {
80      extensions.push_back(tok); // put a extension into struct
81      tok = strtok(0, " ");      // next token
82    }
83  } else {
84    printf("cannot get gl extensions\n");
85  }
86
87  // sort extension by alphabetical order
88  std::sort(extensions.begin(), extensions.end());
89}
90
91// isGlExtensionSupported, code from Song Ho Ahn (song.ahn@gmail.com)
92bool isGlExtensionSupported(const std::string &ext) {
93  if (extensions.size() == 0)
94    getGlInfo();
95
96  // search corresponding extension
97  std::vector<std::string>::const_iterator iter = extensions.begin();
98  std::vector<std::string>::const_iterator endIter = extensions.end();
99
100  while (iter != endIter) {
101    if (ext == *iter)
102      return true;
103    else
104      ++iter;
105  }
106  return false;
107}
108
109float ToIrrlichtScale(float value) { return value * 100.; }
110
111float ToSimulatorScale(float value) { return value / 100.; }
112
113vector3df ToIrrlichtCoordinates(vector3df vect) {
114  return ToIrrlichtScale(1) * vector3df(vect.X, vect.Y, -vect.Z);
115}
116
117vector3df ToIrrlichtCoordinates(Vector3D vect) {
118  return ToIrrlichtScale(1) * vector3df(vect.x, vect.y, -vect.z);
119}
120
121Vector3D ToSimulatorCoordinates(vector3df vect) {
122  return ToSimulatorScale(1) * Vector3D(vect.X, vect.Y, -vect.Z);
123}
124
125Quaternion ToIrrlichtOrientation(Quaternion quat) {
126  /* original code
127  Euler euler;
128  quat.ToEuler(euler);
129  matrix4 m;
130  m.setRotationRadians(vector3df(0, 0, euler.yaw));
131  matrix4 n;
132  n.setRotationRadians(vector3df(0, -euler.pitch,0));
133  m *= n;
134  n.setRotationRadians(vector3df(-euler.roll, 0, 0));
135  m *= n;
136  */
137  // seems to be equivalent to:
138  return Quaternion(quat.q0, -quat.q1, -quat.q2, quat.q3);
139}
140
141Gui::Gui(const Simulator *parent, std::string name, int app_width,
142         int app_height, int scene_width, int scene_height,
143         std::string media_path, E_DRIVER_TYPE driver_type)
144    : Object(parent, name, "Gui") {
145  if (gui_ != NULL)
146    Err("Gui should be instanced only one time\n");
147  pimpl_ = new Gui_impl(this, app_width, app_height, scene_width, scene_height,
148                        media_path, driver_type);
149  gui_ = this;
150}
151
152Gui::~Gui() { delete pimpl_; }
153
154float Gui::getAspectRatio(void) const {
155  return (float)pimpl_->scene_width / (float)pimpl_->scene_height;
156}
157
158ISceneManager *Gui::getSceneManager(void) const { return pimpl_->smgr; }
159
160void Gui::setMesh(std::string file, vector3df position, vector3df rotation,
161                  vector3df scale) {
162  pimpl_->setMesh(file, position, rotation, scale);
163}
164
165vector3df Gui::getRotation(void) const { return pimpl_->node->getRotation(); }
166
167IrrlichtDevice *Gui::getDevice(void) const { return pimpl_->device; }
168
169ITexture *Gui::getTexture(std::string filename) const {
170  filename = pimpl_->media_path + "/" + filename;
171  return pimpl_->driver->getTexture(filename.c_str());
172}
173
174IAnimatedMesh *Gui::getMesh(std::string filename) const {
175  filename = pimpl_->media_path + "/" + filename;
176  return pimpl_->smgr->getMesh(filename.c_str());
177}
178
179} // end namespace simulator
180} // end namespace flair
181#endif // GL
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