[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2013/03/27
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| 6 | // filename: Gui.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une Gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "Gui_impl.h"
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| 19 | #include "Gui.h"
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| 20 | #include "Simulator.h"
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| 21 | #include "GenericObject.h"
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| 22 | #include "Model.h"
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| 23 | #include "Model_impl.h"
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| 24 | #include "AnimPoursuite.h"
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| 25 | #include <Object.h>
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| 26 | #include <Euler.h>
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| 27 | #include <irrlicht.h>
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| 28 | #include <unistd.h>
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| 29 | #include <sstream>
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| 30 |
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| 31 | using namespace irr;
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| 32 | using namespace irr::video;
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| 33 | using namespace irr::core;
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| 34 | using namespace irr::scene;
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| 35 | using namespace irr::gui;
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| 36 | using namespace flair::core;
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| 37 | using namespace flair::simulator;
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| 38 |
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[15] | 39 | class MyEventReceiver : public IEventReceiver {
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| 40 | public:
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| 41 | // This is the one method that we have to implement
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| 42 | virtual bool OnEvent(const SEvent &event) {
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| 43 | // Remember whether each key is down or up
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| 44 | if (event.EventType == EET_KEY_INPUT_EVENT)
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| 45 | KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
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[8] | 46 |
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[15] | 47 | // Send all other events to camera
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| 48 | if (event.EventType == EET_MOUSE_INPUT_EVENT && camera)
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| 49 | // return camera->OnEvent(event);
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| 50 | return camera->MouseMoved(event, cursorControl->getRelativePosition());
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[8] | 51 |
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[15] | 52 | if (model)
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| 53 | return model->OnEvent(event);
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| 54 |
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| 55 | return false;
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| 56 | }
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| 57 |
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| 58 | // This is used to check whether a key is being held down
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| 59 | virtual bool IsKeyDown(EKEY_CODE keyCode) {
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| 60 | if (KeyIsDown[keyCode] == true) {
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| 61 | KeyIsDown[keyCode] = false;
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| 62 | return true;
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| 63 | } else {
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| 64 | return false;
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| 65 | }
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| 66 | }
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| 67 |
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| 68 | MyEventReceiver(ICursorControl *cursorControl) {
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| 69 | this->cursorControl = cursorControl;
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| 70 | camera = NULL;
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| 71 | model = NULL;
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| 72 | for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
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| 73 | KeyIsDown[i] = false;
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| 74 | }
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| 75 | void SetCamera(AnimPoursuite *camera) { this->camera = camera; }
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| 76 | void SetModel(Model *model) { this->model = model; }
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| 77 |
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| 78 | private:
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| 79 | // We use this array to store the current state of each key
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| 80 | bool KeyIsDown[KEY_KEY_CODES_COUNT];
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| 81 | AnimPoursuite *camera;
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| 82 | Model *model;
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| 83 | ICursorControl *cursorControl;
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[8] | 84 | };
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| 85 |
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[15] | 86 | Gui_impl::Gui_impl(Gui *self, int app_width, int app_height, int scene_width,
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| 87 | int scene_height, std::string media_path,
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| 88 | E_DRIVER_TYPE driver_type) {
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| 89 | this->self = self;
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| 90 | dbtFile_w = NULL;
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| 91 | dbtFile_r = NULL;
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| 92 | this->media_path = media_path;
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| 93 | this->scene_width = scene_width;
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| 94 | this->scene_height = scene_height;
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[8] | 95 |
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[15] | 96 | device = createDevice(driver_type, dimension2d<u32>(app_width, app_height),
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| 97 | 16, false, false, false);
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| 98 | receiver = new MyEventReceiver(device->getCursorControl());
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| 99 | device->setEventReceiver(receiver);
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| 100 | device->getLogger()->setLogLevel(ELL_NONE);
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[8] | 101 |
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[15] | 102 | device->getCursorControl()->setVisible(false);
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| 103 | device->setResizable(false);
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[8] | 104 |
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[15] | 105 | // font = device->getGUIEnvironment()->getBuiltInFont();
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| 106 | driver = device->getVideoDriver();
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| 107 | smgr = device->getSceneManager();
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[8] | 108 |
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[15] | 109 | smgr->setAmbientLight(video::SColorf(1, 1, 1));
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[8] | 110 |
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[15] | 111 | /*
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| 112 | env = device->getGUIEnvironment();
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[8] | 113 | IGUISkin* skin = env->getSkin();
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[15] | 114 | font = env->getFont("./fonthaettenschweiler.bmp");
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[8] | 115 |
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[15] | 116 | if (font)
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| 117 | skin->setFont(font);
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[8] | 118 |
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[15] | 119 | // create menu
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[8] | 120 |
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[15] | 121 | IGUIContextMenu* menu = env->addMenu();
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| 122 | menu->setMinSize(core::dimension2du(640,20));
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| 123 | menu->addItem(L"File", -1, true, true);
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| 124 | menu->addItem(L"View", -1, true, true);
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| 125 | menu->addItem(L"Camera", -1, true, true);
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| 126 | menu->addItem(L"Help", -1, true, true);
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[8] | 127 |
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[15] | 128 | // disable alpha
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[8] | 129 |
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[15] | 130 | for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
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| 131 | {
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| 132 | video::SColor col =
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| 133 | env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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| 134 | col.setAlpha(255);
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| 135 | env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
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| 136 | }
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| 137 | */
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[8] | 138 | }
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| 139 |
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[15] | 140 | Gui_impl::~Gui_impl() {
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| 141 | // printf("del Gui_impl\n");
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| 142 | device->drop();
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[8] | 143 |
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[15] | 144 | delete receiver;
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| 145 | // printf("del Gui_impl ok\n");
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[8] | 146 | }
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| 147 |
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[15] | 148 | void Gui_impl::setMesh(std::string file, vector3df position, vector3df rotation,
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| 149 | vector3df scale) {
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| 150 | IAnimatedMesh *mesh = smgr->getMesh(file.c_str());
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[8] | 151 |
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[15] | 152 | if (!mesh) {
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| 153 | // model could not be loaded
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| 154 | self->Err("Model %s could not be loaded\n", file.c_str());
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| 155 | return;
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| 156 | }
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[8] | 157 |
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[15] | 158 | node = smgr->addOctreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
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| 159 | node->setPosition(position);
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| 160 | rotation +=
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| 161 | irr::core::vector3df(90, 0, Euler::ToDegree(getSimulator()->Yaw()));
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| 162 | node->setRotation(rotation);
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| 163 | for (int i = 0; i < node->getMaterialCount(); i++) {
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| 164 | node->getMaterial(i).TextureLayer->TextureWrapU = video::ETC_REPEAT;
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| 165 | node->getMaterial(i).TextureLayer->TextureWrapV = video::ETC_REPEAT;
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| 166 | }
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| 167 | // Ceillig
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| 168 | // node->getMaterial(0).getTextureMatrix(0).setTextureScale(scale.X/2.0,scale.Z/2.0);
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| 169 | // Walls
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| 170 | node->getMaterial(1).getTextureMatrix(0).setTextureScale(1 / (scale.Y / 2.5),
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| 171 | 1 / (scale.Z / 2.5));
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| 172 | // Floor
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| 173 | node->getMaterial(2).getTextureMatrix(0).setTextureScale(
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| 174 | 1 / (scale.X / 20.0), 1 / (scale.Z / 20.0));
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[8] | 175 |
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[15] | 176 | node->setScale(scale);
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| 177 | // selector
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| 178 | selector = smgr->createOctreeTriangleSelector(node->getMesh(), node, 128);
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| 179 | node->setTriangleSelector(selector);
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[8] | 180 | }
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| 181 |
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[15] | 182 | void Gui_impl::RunGui(std::vector<Model *> models,
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| 183 | std::vector<GenericObject *> objects) {
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| 184 | int lastFPS = -1;
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| 185 | int cam_id = 0;
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[8] | 186 |
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[15] | 187 | receiver->SetCamera(models.at(cam_id)->pimpl_->animator);
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| 188 | receiver->SetModel(models.at(cam_id));
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[8] | 189 |
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[15] | 190 | for (size_t i = 0; i < models.size(); i++) {
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| 191 | models.at(i)->Draw();
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| 192 | }
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[8] | 193 |
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[15] | 194 | for (size_t i = 0; i < models.size(); i++) {
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| 195 | models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(selector);
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| 196 | for (size_t j = 0; j < objects.size(); j++) {
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| 197 | models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(
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| 198 | objects.at(j)->TriangleSelector());
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| 199 | }
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| 200 | for (size_t j = 0; j < models.size(); j++) {
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| 201 | if (i == j)
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| 202 | continue;
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| 203 | models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(
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| 204 | models.at(j)->pimpl_->TriangleSelector());
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| 205 | }
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| 206 | }
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[8] | 207 |
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[15] | 208 | selector->drop(); // As soon as we're done with the selector, drop it.*/
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[8] | 209 |
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[15] | 210 | // wait all models to be started
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| 211 | for (size_t i = 0; i < models.size(); i++) {
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| 212 | models.at(i)->pimpl_->SynchronizationPoint();
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| 213 | }
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[8] | 214 |
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[15] | 215 | setWindowCaption(models.at(0), 0);
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[8] | 216 |
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[15] | 217 | while (device->run()) {
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| 218 | if (dbtFile_r != NULL) // rejeu
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| 219 | {
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| 220 | takeScreenshot(); // on enregistre l'image precedente
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| 221 | road_time_t time;
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| 222 | road_timerange_t tr = 0;
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| 223 | if (read_hdfile(dbtFile_r, (void *)dbtbuf, &time, &tr) != 0) {
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| 224 | vector3df vect;
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| 225 | char *buf = dbtbuf;
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| 226 | for (size_t i = 0; i < models.size(); i++) {
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| 227 | models.at(i)->ReaddbtBuf(buf);
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| 228 | buf += models.at(i)->dbtSize();
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| 229 | }
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| 230 | } else {
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| 231 | // Printf("fin play\n");
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| 232 | close_hdfile(dbtFile_r);
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| 233 | dbtFile_r = NULL;
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| 234 | free(dbtbuf);
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| 235 | for (size_t i = 0; i < models.size(); i++) {
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| 236 | models.at(i)->pimpl_->Resume();
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| 237 | }
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| 238 | }
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| 239 | } else // mode normal
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| 240 | {
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| 241 | for (size_t i = 0; i < models.size(); i++) {
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| 242 | models.at(i)->pimpl_->UpdatePos();
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| 243 | }
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| 244 | }
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[8] | 245 |
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[15] | 246 | driver->beginScene(true, true, video::SColor(255, 200, 200, 200));
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[8] | 247 |
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[15] | 248 | // vue poursuite
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| 249 | smgr->setActiveCamera(models.at(cam_id)->pimpl_->camera);
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| 250 | driver->setViewPort(core::rect<s32>(0, 0, scene_width, scene_height));
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| 251 | smgr->drawAll(); // commente voir plus bas
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| 252 | /*
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| 253 | env->drawAll();
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| 254 | if (font)
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| 255 | {
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| 256 | font->draw(L"This demo shows that Irrlicht is also capable
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| 257 | of drawing 2D graphics.",
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| 258 | core::rect<s32>(130,10,300,50),
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| 259 | video::SColor(255,255,255,255));
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| 260 | }
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| 261 | else
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| 262 | {
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| 263 | printf("err\n");
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| 264 | }
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| 265 | device->setWindowCaption(L"toto");*/
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[8] | 266 |
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[15] | 267 | if (dbtFile_r == NULL) // mode normal
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| 268 | {
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| 269 | for (size_t i = 0; i < models.size(); i++) {
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| 270 | models.at(i)->pimpl_->CheckCollision();
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| 271 | }
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| 272 | }
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[8] | 273 |
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[15] | 274 | for (size_t i = 0; i < models.size(); i++) {
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| 275 | models.at(i)->ProcessUpdate(NULL);
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| 276 | }
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[8] | 277 |
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[15] | 278 | // on fait ca ici, devrait etre un peu plus haut
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| 279 | // mais a priori souci avec models.at(i)->pimpl_->CheckCollision();
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| 280 | // (setelipsoid?)
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| 281 | smgr->setActiveCamera(models.at(cam_id)->pimpl_->camera);
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| 282 | driver->setViewPort(core::rect<s32>(0, 0, scene_width, scene_height));
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| 283 | smgr->drawAll();
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[8] | 284 |
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[15] | 285 | driver->endScene();
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[8] | 286 |
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[15] | 287 | int fps = driver->getFPS();
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| 288 | // printf("fps %i\n",fps);
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| 289 | if (lastFPS != fps) {
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| 290 | setWindowCaption(models.at(cam_id), fps);
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| 291 | lastFPS = fps;
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| 292 | }
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[8] | 293 |
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[15] | 294 | if (receiver->IsKeyDown(KEY_PRIOR)) {
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| 295 | cam_id++;
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| 296 | if (cam_id >= (int)models.size())
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| 297 | cam_id = 0;
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| 298 | receiver->SetCamera(models.at(cam_id)->pimpl_->animator);
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| 299 | receiver->SetModel(models.at(cam_id));
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| 300 | setWindowCaption(models.at(cam_id), fps);
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| 301 | }
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| 302 | if (receiver->IsKeyDown(KEY_NEXT)) {
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| 303 | cam_id--;
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| 304 | if (cam_id < 0)
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| 305 | cam_id = models.size() - 1;
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| 306 | receiver->SetCamera(models.at(cam_id)->pimpl_->animator);
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| 307 | receiver->SetModel(models.at(cam_id));
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| 308 | setWindowCaption(models.at(cam_id), fps);
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| 309 | }
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[8] | 310 |
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[15] | 311 | // enregistrement DBT
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| 312 | if (receiver->IsKeyDown(KEY_KEY_R) && dbtFile_w == NULL) {
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| 313 | dbtFile_w = inithdFile((char *)"./record.dbt", UAV, dbtSize(models));
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| 314 | dbtbuf = (char *)malloc(dbtSize(models));
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| 315 | }
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| 316 | if (receiver->IsKeyDown(KEY_KEY_S) && dbtFile_w != NULL) {
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| 317 | close_hdfile(dbtFile_w);
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| 318 | dbtFile_w = NULL;
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| 319 | free(dbtbuf);
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| 320 | // rt_printf("stop rec\n");
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| 321 | }
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| 322 | if (dbtFile_w != NULL) {
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| 323 | Time time = GetTime();
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| 324 | vector3df vect;
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| 325 | char *buf = dbtbuf;
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[8] | 326 |
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[15] | 327 | for (size_t i = 0; i < models.size(); i++) {
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| 328 | models.at(i)->WritedbtBuf(buf);
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| 329 | buf += models.at(i)->dbtSize();
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| 330 | }
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[8] | 331 |
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[15] | 332 | write_hdfile(dbtFile_w, dbtbuf, (road_time_t)(time / 1000),
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| 333 | (road_timerange_t)(time % 1000), dbtSize(models));
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| 334 | }
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| 335 |
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| 336 | // lecture dbt
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| 337 | if (receiver->IsKeyDown(KEY_KEY_P) && dbtFile_r == NULL) {
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| 338 | dbtFile_r = open_hdfile((char *)"./record.dbt", READ_MODE);
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| 339 | dbtbuf = (char *)malloc(dbtSize(models));
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| 340 | // on suspend les models pour ne pas interferer
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| 341 | for (size_t i = 0; i < models.size(); i++) {
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| 342 | models.at(i)->pimpl_->Suspend();
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| 343 | }
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| 344 | }
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| 345 | if (receiver->IsKeyDown(KEY_KEY_S) && dbtFile_r != NULL) {
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| 346 | // rt_printf("stop play\n");
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| 347 | close_hdfile(dbtFile_r);
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| 348 | dbtFile_r = NULL;
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| 349 | free(dbtbuf);
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| 350 | // on resume les models
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| 351 | for (size_t i = 0; i < models.size(); i++) {
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| 352 | models.at(i)->pimpl_->Resume();
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| 353 | }
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| 354 | }
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| 355 | }
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| 356 |
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| 357 | receiver->SetCamera(NULL);
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| 358 | receiver->SetModel(NULL);
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[8] | 359 | }
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| 360 |
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[15] | 361 | void Gui_impl::setWindowCaption(Object *object, int fps) {
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| 362 | std::ostringstream text;
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| 363 | text << "Cam: " << object->ObjectName().c_str()
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| 364 | << ", Kbd: " << object->ObjectName().c_str() << ", FPS: " << fps;
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[8] | 365 |
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[15] | 366 | device->setWindowCaption(stringw(text.str().c_str()).c_str());
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[8] | 367 | }
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| 368 |
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[15] | 369 | void Gui_impl::takeScreenshot(void) {
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| 370 | static int cpt = 0;
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| 371 | // get image from the last rendered frame
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| 372 | IImage *const image = driver->createScreenShot();
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| 373 | if (image) // should always be true, but you never know. ;)
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| 374 | {
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| 375 | // construct a filename, consisting of local time and file extension
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| 376 | c8 filename[64];
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| 377 | // snprintf(filename, 64, "screenshot_%u.png",
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| 378 | // device->getTimer()->getRealTime());
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| 379 | snprintf(filename, 64, "screenshot_%u.png", cpt);
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| 380 | cpt++;
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| 381 | // write screenshot to file
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| 382 | if (!driver->writeImageToFile(image, filename))
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| 383 | device->getLogger()->log(L"Failed to take screenshot.", ELL_WARNING);
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[8] | 384 |
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[15] | 385 | // Don't forget to drop image since we don't need it anymore.
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| 386 | image->drop();
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| 387 | }
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[8] | 388 | }
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| 389 |
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[15] | 390 | size_t Gui_impl::dbtSize(std::vector<Model *> models) {
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| 391 | size_t size = 0;
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| 392 | for (size_t i = 0; i < models.size(); i++) {
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| 393 | size += models.at(i)->dbtSize();
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| 394 | }
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[8] | 395 |
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[15] | 396 | return size;
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[8] | 397 | }
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[15] | 398 | #endif // GL
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