[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2012/08/22
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| 6 | // filename: MeshSceneNode.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant un IMeshSceneNode
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "MeshSceneNode.h"
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| 19 | #include "Gui.h"
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| 20 | #include "Model.h"
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| 21 | #include <ISceneManager.h>
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| 22 | #include <IVideoDriver.h>
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| 23 |
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| 24 | using namespace irr;
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| 25 | using namespace irr::video;
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| 26 | using namespace irr::scene;
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| 27 | using namespace irr::core;
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| 28 | using namespace flair::core;
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| 29 |
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[15] | 30 | namespace flair {
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| 31 | namespace simulator {
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[8] | 32 |
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[15] | 33 | MeshSceneNode::MeshSceneNode(Model *parent, IMesh *mesh,
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| 34 | const vector3df &position,
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| 35 | const vector3df &rotation, ITexture *texture,
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| 36 | s32 id)
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| 37 | : IMeshSceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
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| 38 | position, rotation) {
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| 39 | Material.Wireframe = false;
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| 40 | Material.Lighting = false;
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[8] | 41 |
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[15] | 42 | setMesh(mesh);
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[8] | 43 |
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[15] | 44 | if (texture != NULL) {
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| 45 | setMaterialTexture(0, texture);
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| 46 | }
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[8] | 47 |
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[15] | 48 | parent->Box()->addInternalBox(getTransformedBoundingBox());
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[8] | 49 | }
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| 50 |
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[15] | 51 | void MeshSceneNode::OnRegisterSceneNode(void) {
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| 52 | if (IsVisible)
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| 53 | SceneManager->registerNodeForRendering(this);
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[8] | 54 |
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[15] | 55 | ISceneNode::OnRegisterSceneNode();
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[8] | 56 | }
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| 57 |
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[15] | 58 | void MeshSceneNode::render(void) {
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| 59 | IVideoDriver *driver = SceneManager->getVideoDriver();
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[8] | 60 |
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[15] | 61 | driver->setMaterial(Material);
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| 62 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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| 63 | driver->drawMeshBuffer(mesh->getMeshBuffer(0));
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[8] | 64 | }
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| 65 |
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[15] | 66 | SMaterial &MeshSceneNode::getMaterial(u32 i) { return Material; }
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[8] | 67 |
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[15] | 68 | void MeshSceneNode::setMesh(IMesh *ptr) {
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| 69 | mesh = ptr;
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| 70 | Box = mesh->getBoundingBox();
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[8] | 71 | }
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| 72 |
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[15] | 73 | IMesh *MeshSceneNode::getMesh(void) { return mesh; }
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[8] | 74 |
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[15] | 75 | void MeshSceneNode::setReadOnlyMaterials(bool readonly) {}
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[8] | 76 |
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| 77 | } // end namespace simulator
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| 78 | } // end namespace flair
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[15] | 79 | #endif // GL
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