source: flair-src/trunk/lib/FlairSimulator/src/MeshSceneNode.cpp@ 23

Last change on this file since 23 was 15, checked in by Bayard Gildas, 9 years ago

sources reformatted with flair-format-dir script

File size: 2.0 KB
RevLine 
[10]1// %flair:license{
[15]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[10]4// %flair:license}
[8]5// created: 2012/08/22
6// filename: MeshSceneNode.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un IMeshSceneNode
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "MeshSceneNode.h"
19#include "Gui.h"
20#include "Model.h"
21#include <ISceneManager.h>
22#include <IVideoDriver.h>
23
24using namespace irr;
25using namespace irr::video;
26using namespace irr::scene;
27using namespace irr::core;
28using namespace flair::core;
29
[15]30namespace flair {
31namespace simulator {
[8]32
[15]33MeshSceneNode::MeshSceneNode(Model *parent, IMesh *mesh,
34 const vector3df &position,
35 const vector3df &rotation, ITexture *texture,
36 s32 id)
37 : IMeshSceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
38 position, rotation) {
39 Material.Wireframe = false;
40 Material.Lighting = false;
[8]41
[15]42 setMesh(mesh);
[8]43
[15]44 if (texture != NULL) {
45 setMaterialTexture(0, texture);
46 }
[8]47
[15]48 parent->Box()->addInternalBox(getTransformedBoundingBox());
[8]49}
50
[15]51void MeshSceneNode::OnRegisterSceneNode(void) {
52 if (IsVisible)
53 SceneManager->registerNodeForRendering(this);
[8]54
[15]55 ISceneNode::OnRegisterSceneNode();
[8]56}
57
[15]58void MeshSceneNode::render(void) {
59 IVideoDriver *driver = SceneManager->getVideoDriver();
[8]60
[15]61 driver->setMaterial(Material);
62 driver->setTransform(ETS_WORLD, AbsoluteTransformation);
63 driver->drawMeshBuffer(mesh->getMeshBuffer(0));
[8]64}
65
[15]66SMaterial &MeshSceneNode::getMaterial(u32 i) { return Material; }
[8]67
[15]68void MeshSceneNode::setMesh(IMesh *ptr) {
69 mesh = ptr;
70 Box = mesh->getBoundingBox();
[8]71}
72
[15]73IMesh *MeshSceneNode::getMesh(void) { return mesh; }
[8]74
[15]75void MeshSceneNode::setReadOnlyMaterials(bool readonly) {}
[8]76
77} // end namespace simulator
78} // end namespace flair
[15]79#endif // GL
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