source: flair-src/trunk/lib/FlairSimulator/src/Parser.h@ 175

Last change on this file since 175 was 167, checked in by Sanahuja Guillaume, 8 years ago

modifs pour template vectors

File size: 1.4 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/08/02
6// filename: Parser.h
7//
8// author: César Richard
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <Vector3D.h>
22#include <libxml/parser.h>
23#include <libxml/tree.h>
24#include <SColor.h>
25
26namespace flair {
27namespace simulator {
28class Parser : public Gui {
29
30 /*can create:
31 - cylinders: in y axis
32 - fixed cameras
33
34 */
35public:
36 Parser(int app_width, int app_height, int scene_width,
37 int scene_height, std::string media_path, std::string xmlFile);
38 ~Parser();
39
40private:
41 xmlDoc *doc;
42 std::string media_path;
43 void processElements(xmlNode *a_node);
44 void processObjects(xmlNode *a_node);
45 void processParams(xmlNode *a_node);
46 irr::video::SColor getScolor(xmlNode *mesh_node);
47 irr::core::vector3df getMeshVect(xmlNode *mesh_node, xmlChar *param);
48 irr::core::vector3df getSceneVect(xmlNode *mesh_node, xmlChar *param,
49 bool isScale = false);
50 core::Vector3Df getMeshVector3D(xmlNode *mesh_node, xmlChar *param);
51};
52}
53}
54#endif // PARSER_H
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