Last change
on this file since 8 was 8, checked in by Sanahuja Guillaume, 8 years ago |
simulator
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File size:
908 bytes
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| 1 | // created: 2013/03/25
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| 2 | // filename: SensorGL.cpp
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| 3 | //
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| 4 | // author: Guillaume Sanahuja
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| 5 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 6 | //
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| 7 | // version: $Id: $
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| 8 | //
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| 9 | // purpose: classe definissant un modele de capteur
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| 10 | //
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| 11 | /*********************************************************************/
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| 12 | #ifdef GL
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| 13 |
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| 14 | #include "SensorGL.h"
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| 15 | #include "Gui.h"
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| 16 | #include "Model.h"
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| 17 | #include "Model_impl.h"
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| 18 | #include <ISceneManager.h>
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| 19 |
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| 20 | using namespace irr::scene;
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| 21 | using namespace flair::simulator;
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| 22 |
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| 23 | namespace flair
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| 24 | {
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| 25 | namespace sensor
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| 26 | {
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| 27 |
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| 28 | SensorGL::SensorGL(const Model *parent)
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| 29 | {
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| 30 | collMan =getGui()->getSceneManager()->getSceneCollisionManager();
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| 31 | node=parent->Model::pimpl_;
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| 32 | }
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| 33 |
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| 34 | SensorGL::~SensorGL()
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| 35 | {
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| 36 | }
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| 37 |
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| 38 | ISceneCollisionManager* SensorGL::CollMan(void) const
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| 39 | {
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| 40 | return collMan;
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| 41 | }
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| 42 |
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| 43 | ISceneNode* SensorGL::Node(void) const
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| 44 | {
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| 45 | return node;
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| 46 | }
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| 47 |
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| 48 | } // end namespace simulator
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| 49 | } // end namespace flair
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| 50 | #endif
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