Last change
on this file since 422 was 15, checked in by Bayard Gildas, 9 years ago |
sources reformatted with flair-format-dir script
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: SensorGL.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele de capteur
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "SensorGL.h"
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19 | #include "Gui.h"
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20 | #include "Model.h"
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21 | #include "Model_impl.h"
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22 | #include <ISceneManager.h>
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23 |
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24 | using namespace irr::scene;
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25 | using namespace flair::simulator;
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26 |
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27 | namespace flair {
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28 | namespace sensor {
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29 |
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30 | SensorGL::SensorGL(const Model *parent) {
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31 | collMan = getGui()->getSceneManager()->getSceneCollisionManager();
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32 | node = parent->Model::pimpl_;
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33 | }
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34 |
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35 | SensorGL::~SensorGL() {}
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36 |
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37 | ISceneCollisionManager *SensorGL::CollMan(void) const { return collMan; }
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38 |
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39 | ISceneNode *SensorGL::Node(void) const { return node; }
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40 |
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41 | } // end namespace simulator
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42 | } // end namespace flair
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43 | #endif
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