[8] | 1 | // created: 2014/03/07
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| 2 | // filename: SimuCameraGL.cpp
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| 3 | //
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| 4 | // author: Guillaume Sanahuja
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| 5 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 6 | // pbo code from Song Ho Ahn (song.ahn@gmail.com)
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| 7 | //
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| 8 | // version: $Id: $
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| 9 | //
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| 10 | // purpose: Class for a simulation camera
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| 11 | //
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| 12 | //
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| 13 | /*********************************************************************/
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| 14 | #ifdef GL
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| 15 |
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| 16 | #include "SimuCameraGL.h"
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| 17 | #include "Model.h"
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| 18 | #include <SharedMem.h>
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| 19 | #include <TabWidget.h>
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| 20 | #include <Tab.h>
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| 21 | #include <DoubleSpinBox.h>
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| 22 | #include <Vector3DSpinBox.h>
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| 23 | #include <Gui.h>
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| 24 | #include <Euler.h>
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| 25 |
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| 26 | #include <ISceneManager.h>
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| 27 | #include <ICameraSceneNode.h>
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| 28 | #include <IVideoDriver.h>
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| 29 |
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| 30 | #define PBO_COUNT 2
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| 31 |
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| 32 | using namespace irr;
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| 33 | using namespace irr::scene;
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| 34 | using namespace irr::core;
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| 35 | using namespace flair::core;
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| 36 | using namespace flair::gui;
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| 37 | using namespace flair::simulator;
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| 38 |
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| 39 | namespace flair
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| 40 | {
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| 41 | namespace sensor
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| 42 | {
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| 43 |
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| 44 | SimuCameraGL::SimuCameraGL(const Model* parent,std::string name,int width,int height,int x,int y,int dev_id) :SimuCamera(parent,name,width,height,3,dev_id),SensorGL(parent)
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| 45 | {
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| 46 | smgr=getGui()->getSceneManager();
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| 47 | camera=smgr->addCameraSceneNode();
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| 48 | camera->addAnimator(this);
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| 49 | camera->setAspectRatio(4.0f/3.0f);//on force a cause du view port
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| 50 |
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| 51 | this->width=width;
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| 52 | this->height=height;
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| 53 | this->x=x;
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| 54 | this->y=y;
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| 55 |
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| 56 | index = 0;
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| 57 |
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| 58 | buffer=(char*)malloc(width*height*3);
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| 59 |
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| 60 | //user interface
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| 61 | Tab* setup_tab=new Tab(parent->GetTabWidget(),name);
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| 62 | position=new Vector3DSpinBox(setup_tab->NewRow(),"position",-2,2,.01);
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| 63 | direction=new Vector3DSpinBox(setup_tab->NewRow(),"direction",-2,2,.01);
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| 64 | up=new Vector3DSpinBox(setup_tab->NewRow(),"up",-2,2,.01);
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| 65 | fov=new DoubleSpinBox(setup_tab->NewRow(),"fov:",0,180,5);
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| 66 |
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| 67 | if(strcmp((char*)glGetString(GL_VENDOR),"Intel Open Source Technology Center")==0) {
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| 68 | Thread::Warn("disabling cameras output for Intel card (bug with PBO)\n");
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| 69 | disable_output=true;
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| 70 | } else {
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| 71 | disable_output=false;
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| 72 | }
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| 73 |
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| 74 | if(isGlExtensionSupported("GL_ARB_pixel_buffer_object"))
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| 75 | {
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| 76 | use_pbo=true;
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| 77 | // create 2 pixel buffer objects, you need to delete them when program exits.
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| 78 | // glBufferDataARB with NULL pointer reserves only memory space.
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| 79 | pboIds=(GLuint*)malloc(PBO_COUNT*sizeof(GLuint));
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| 80 | glGenBuffersARB(PBO_COUNT, pboIds);
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| 81 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]);
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| 82 | glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, width*height*3, 0, GL_STREAM_READ_ARB);
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| 83 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]);
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| 84 | glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, width*height*3, 0, GL_STREAM_READ_ARB);
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| 85 |
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| 86 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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| 87 | }
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| 88 | else
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| 89 | {
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| 90 | use_pbo=false;
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| 91 | Thread::Warn("GL_ARB_pixel_buffer_object is not suppoorted\n");
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| 92 | }
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| 93 | if(isGlExtensionSupported("GL_PACK_INVERT_MESA"))
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| 94 | {
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| 95 | invert_pixel=false;
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| 96 | Thread::Warn("GL_PACK_INVERT_MESA is suppoorted\n");
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| 97 | }
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| 98 | else
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| 99 | {
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| 100 | invert_pixel=true;
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| 101 | }
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| 102 | }
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| 103 |
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| 104 | SimuCameraGL::~SimuCameraGL()
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| 105 | {
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| 106 | free(buffer);
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| 107 |
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| 108 | if(use_pbo)
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| 109 | {
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| 110 | glDeleteBuffersARB(PBO_COUNT, pboIds);
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| 111 | free(pboIds);
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| 112 | }
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| 113 | }
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| 114 |
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| 115 | void SimuCameraGL::setNearValue(float zn) {
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| 116 | camera->setNearValue(zn);
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| 117 | }
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| 118 |
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| 119 |
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| 120 | void SimuCameraGL::setFarValue(float zf) {
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| 121 | camera->setFarValue(zf);
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| 122 | }
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| 123 |
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| 124 |
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| 125 | void SimuCameraGL::UpdateFrom(const io_data *data)
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| 126 | {
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| 127 | if(noGui()==false && data==NULL)
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| 128 | {
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| 129 | smgr->setActiveCamera(camera);
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| 130 | smgr->getVideoDriver()->setViewPort(rect<s32>(x,y,x+width,y+height));
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| 131 | smgr->drawAll();
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| 132 | //use_pbo=false;
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| 133 | getImage();
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| 134 | }
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| 135 | }
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| 136 |
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| 137 | void SimuCameraGL::getImage(void)
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| 138 | {
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| 139 | if(disable_output) return;
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| 140 | //convert from irrlicht top left origin to gl bottom left origin
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| 141 | int y=smgr->getVideoDriver()->getScreenSize().Height-height-this->y;
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| 142 |
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| 143 | // We want to read the front buffer to get the latest render finished.
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| 144 | Time a=GetTime();
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| 145 | glReadBuffer(GL_FRONT);
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| 146 | if(use_pbo) // with PBO
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| 147 | {
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| 148 | // increment current index first then get the next index
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| 149 | // "index" is used to read pixels from a framebuffer to a PBO
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| 150 | // "nextIndex" is used to process pixels in the other PBO
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| 151 | index = (index + 1) % PBO_COUNT;
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| 152 | int nextIndex = (index + 1) % PBO_COUNT;
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| 153 |
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| 154 | // copy pixels from framebuffer to PBO
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| 155 | // Use offset instead of pointer.
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| 156 | // OpenGL should perform asynch DMA transfer, so glReadPixels() will return immediately.
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| 157 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
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| 158 | glReadPixels(x,y,width,height, GL_BGR, GL_UNSIGNED_BYTE, 0);
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| 159 |
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| 160 | // map the PBO that contain framebuffer pixels before processing it
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| 161 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
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| 162 | GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,GL_READ_WRITE_ARB);//GL_READ_ONLY_ARB);
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| 163 | if(src)
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| 164 | {
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| 165 | putImage((char*)src);
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| 166 | glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer
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| 167 | }
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| 168 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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| 169 | }
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| 170 | else
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| 171 | {
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| 172 | glReadPixels(x,y,width,height, GL_BGR, GL_UNSIGNED_BYTE, buffer);
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| 173 | putImage(buffer);
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| 174 | }
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| 175 |
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| 176 | glReadBuffer(GL_BACK);
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| 177 | Time b=GetTime();
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| 178 | Time c=b-a;
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| 179 | //printf("%s %f\n",Thread::ObjectName().c_str(),(float)(c/1000000.));
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| 180 | }
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| 181 |
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| 182 | void SimuCameraGL::putImage(char* buf)
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| 183 | {
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| 184 | if(invert_pixel==true)
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| 185 | {
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| 186 | // opengl images are horizontally flipped, so we have to fix that here.
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| 187 | const s32 pitch=width*3;
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| 188 | char* pixels = buf;
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| 189 | char* p2 = pixels + (height - 1) * pitch;
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| 190 | char* tmpBuffer = new char[pitch];
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| 191 | for (int i=0; i < height; i += 2)
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| 192 | {
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| 193 | memcpy(tmpBuffer, pixels, pitch);
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| 194 | memcpy(pixels, p2, pitch);
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| 195 | memcpy(p2, tmpBuffer, pitch);
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| 196 | pixels += pitch;
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| 197 | p2 -= pitch;
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| 198 | }
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| 199 | delete [] tmpBuffer;
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| 200 | }
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| 201 |
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| 202 | shmem->Write(buf,width*height*3);
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| 203 | }
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| 204 |
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| 205 | void SimuCameraGL::animateNode(ISceneNode* node, u32 timeMs)
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| 206 | {
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| 207 | ICameraSceneNode* camera = static_cast<ICameraSceneNode*>(node);
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| 208 |
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| 209 | matrix4 m;
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| 210 | m.setRotationDegrees(Node()->getRotation());
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| 211 |
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| 212 | // transform forward vector of camera
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| 213 | vector3df frv =ToIrrlichtCoordinates(direction->Value());
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| 214 | m.transformVect(frv);
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| 215 |
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| 216 | // transform upvector of camera
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| 217 | vector3df upv =ToIrrlichtCoordinates(up->Value());
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| 218 | m.transformVect(upv);
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| 219 |
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| 220 | // transform camera offset (thanks to Zeuss for finding it was missing)
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| 221 | vector3df offset = ToIrrlichtCoordinates(position->Value());
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| 222 | m.transformVect(offset);
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| 223 |
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| 224 | // set camera
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| 225 | camera->setPosition(Node()->getPosition() + offset); //position camera in front of the ship
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| 226 | camera->setUpVector(upv); //set up vector of camera >> Zeuss - tested with +node->getPostion() and it didnt work, but this works fine.
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| 227 | camera->setTarget(Node()->getPosition() + offset+frv); //set target of camera (look at point) >> Zeuss - Dont forget to add the node positiob
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| 228 |
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| 229 | camera->setFOV(Euler::ToRadian(fov->Value()));
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| 230 | }
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| 231 |
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| 232 | ISceneNodeAnimator* SimuCameraGL::createClone(ISceneNode* node,
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| 233 | ISceneManager* newManager)
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| 234 | {
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| 235 | return NULL;
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| 236 | }
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| 237 |
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| 238 | } // end namespace sensor
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| 239 | } // end namespace flair
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| 240 | #endif
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