1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2014/03/07
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6 | // filename: SimuCameraGL.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | // pbo code from Song Ho Ahn (song.ahn@gmail.com)
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11 | //
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12 | // version: $Id: $
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13 | //
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14 | // purpose: Class for a simulation camera
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15 | //
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16 | //
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17 | /*********************************************************************/
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18 | #ifdef GL
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19 |
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20 | #include "SimuCameraGL.h"
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21 | #include "Model.h"
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22 | #include <SharedMem.h>
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23 | #include <TabWidget.h>
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24 | #include <Tab.h>
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25 | #include <DoubleSpinBox.h>
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26 | #include <Vector3DSpinBox.h>
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27 | #include <Gui.h>
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28 | #include <Euler.h>
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29 |
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30 | #include <ISceneManager.h>
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31 | #include <ICameraSceneNode.h>
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32 | #include <IVideoDriver.h>
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33 |
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34 | #define PBO_COUNT 2
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35 |
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36 | using namespace irr;
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37 | using namespace irr::scene;
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38 | using namespace irr::core;
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39 | using namespace flair::core;
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40 | using namespace flair::gui;
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41 | using namespace flair::simulator;
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42 |
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43 | namespace flair {
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44 | namespace sensor {
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45 |
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46 | SimuCameraGL::SimuCameraGL(const Model *parent, std::string name, int width,
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47 | int height, int x, int y, int dev_id)
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48 | : SimuCamera(parent, name, width, height, 3, dev_id), SensorGL(parent) {
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49 | smgr = getGui()->getSceneManager();
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50 | camera = smgr->addCameraSceneNode();
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51 | camera->addAnimator(this);
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52 | camera->setAspectRatio(4.0f / 3.0f); // on force a cause du view port
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53 |
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54 | this->width = width;
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55 | this->height = height;
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56 | this->x = x;
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57 | this->y = y;
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58 |
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59 | index = 0;
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60 |
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61 | buffer = (char *)malloc(width * height * 3);
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62 |
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63 | // user interface
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64 | Tab *setup_tab = new Tab(parent->GetTabWidget(), name);
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65 | position = new Vector3DSpinBox(setup_tab->NewRow(), "position", -2, 2, .01);
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66 | direction = new Vector3DSpinBox(setup_tab->NewRow(), "direction", -2, 2, .01);
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67 | up = new Vector3DSpinBox(setup_tab->NewRow(), "up", -2, 2, .01);
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68 | fov = new DoubleSpinBox(setup_tab->NewRow(), "fov:", 0, 180, 5);
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69 |
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70 | if (strcmp((char *)glGetString(GL_VENDOR),
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71 | "Intel Open Source Technology Center") == 0) {
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72 | Thread::Warn("disabling cameras output for Intel card (bug with PBO)\n");
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73 | disable_output = true;
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74 | } else {
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75 | disable_output = false;
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76 | }
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77 |
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78 | if (isGlExtensionSupported("GL_ARB_pixel_buffer_object")) {
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79 | use_pbo = true;
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80 | // create 2 pixel buffer objects, you need to delete them when program
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81 | // exits.
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82 | // glBufferDataARB with NULL pointer reserves only memory space.
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83 | pboIds = (GLuint *)malloc(PBO_COUNT * sizeof(GLuint));
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84 | glGenBuffersARB(PBO_COUNT, pboIds);
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85 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]);
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86 | glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, width * height * 3, 0,
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87 | GL_STREAM_READ_ARB);
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88 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]);
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89 | glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, width * height * 3, 0,
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90 | GL_STREAM_READ_ARB);
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91 |
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92 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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93 | } else {
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94 | use_pbo = false;
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95 | Thread::Warn("GL_ARB_pixel_buffer_object is not suppoorted\n");
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96 | }
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97 | if (isGlExtensionSupported("GL_PACK_INVERT_MESA")) {
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98 | invert_pixel = false;
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99 | Thread::Warn("GL_PACK_INVERT_MESA is suppoorted\n");
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100 | } else {
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101 | invert_pixel = true;
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102 | }
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103 | }
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104 |
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105 | SimuCameraGL::~SimuCameraGL() {
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106 | free(buffer);
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107 |
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108 | if (use_pbo) {
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109 | glDeleteBuffersARB(PBO_COUNT, pboIds);
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110 | free(pboIds);
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111 | }
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112 | }
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113 |
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114 | void SimuCameraGL::setNearValue(float zn) { camera->setNearValue(zn); }
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115 |
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116 | void SimuCameraGL::setFarValue(float zf) { camera->setFarValue(zf); }
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117 |
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118 | void SimuCameraGL::UpdateFrom(const io_data *data) {
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119 | if (noGui() == false && data == NULL) {
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120 | smgr->setActiveCamera(camera);
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121 | smgr->getVideoDriver()->setViewPort(rect<s32>(x, y, x + width, y + height));
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122 | smgr->drawAll();
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123 | // use_pbo=false;
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124 | getImage();
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125 | }
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126 | }
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127 |
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128 | void SimuCameraGL::getImage(void) {
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129 | if (disable_output)
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130 | return;
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131 | // convert from irrlicht top left origin to gl bottom left origin
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132 | int y = smgr->getVideoDriver()->getScreenSize().Height - height - this->y;
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133 |
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134 | // We want to read the front buffer to get the latest render finished.
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135 | Time a = GetTime();
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136 | glReadBuffer(GL_FRONT);
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137 | if (use_pbo) // with PBO
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138 | {
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139 | // increment current index first then get the next index
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140 | // "index" is used to read pixels from a framebuffer to a PBO
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141 | // "nextIndex" is used to process pixels in the other PBO
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142 | index = (index + 1) % PBO_COUNT;
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143 | int nextIndex = (index + 1) % PBO_COUNT;
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144 |
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145 | // copy pixels from framebuffer to PBO
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146 | // Use offset instead of pointer.
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147 | // OpenGL should perform asynch DMA transfer, so glReadPixels() will return
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148 | // immediately.
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149 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
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150 | glReadPixels(x, y, width, height, GL_BGR, GL_UNSIGNED_BYTE, 0);
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151 |
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152 | // map the PBO that contain framebuffer pixels before processing it
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153 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
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154 | GLubyte *src = (GLubyte *)glMapBufferARB(
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155 | GL_PIXEL_PACK_BUFFER_ARB, GL_READ_WRITE_ARB); // GL_READ_ONLY_ARB);
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156 | if (src) {
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157 | putImage((char *)src);
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158 | glUnmapBufferARB(
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159 | GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer
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160 | }
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161 | glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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162 | } else {
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163 | glReadPixels(x, y, width, height, GL_BGR, GL_UNSIGNED_BYTE, buffer);
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164 | putImage(buffer);
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165 | }
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166 |
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167 | glReadBuffer(GL_BACK);
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168 | Time b = GetTime();
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169 | Time c = b - a;
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170 | // printf("%s %f\n",Thread::ObjectName().c_str(),(float)(c/1000000.));
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171 | }
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172 |
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173 | void SimuCameraGL::putImage(char *buf) {
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174 | if (invert_pixel == true) {
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175 | // opengl images are horizontally flipped, so we have to fix that here.
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176 | const s32 pitch = width * 3;
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177 | char *pixels = buf;
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178 | char *p2 = pixels + (height - 1) * pitch;
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179 | char *tmpBuffer = new char[pitch];
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180 | for (int i = 0; i < height; i += 2) {
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181 | memcpy(tmpBuffer, pixels, pitch);
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182 | memcpy(pixels, p2, pitch);
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183 | memcpy(p2, tmpBuffer, pitch);
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184 | pixels += pitch;
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185 | p2 -= pitch;
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186 | }
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187 | delete[] tmpBuffer;
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188 | }
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189 |
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190 | shmem->Write(buf, width * height * 3);
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191 | }
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192 |
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193 | void SimuCameraGL::animateNode(ISceneNode *node, u32 timeMs) {
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194 | ICameraSceneNode *camera = static_cast<ICameraSceneNode *>(node);
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195 |
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196 | matrix4 m;
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197 | m.setRotationDegrees(Node()->getRotation());
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198 |
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199 | // transform forward vector of camera
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200 | vector3df frv = ToIrrlichtCoordinates(direction->Value());
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201 | m.transformVect(frv);
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202 |
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203 | // transform upvector of camera
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204 | vector3df upv = ToIrrlichtCoordinates(up->Value());
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205 | m.transformVect(upv);
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206 |
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207 | // transform camera offset (thanks to Zeuss for finding it was missing)
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208 | vector3df offset = ToIrrlichtCoordinates(position->Value());
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209 | m.transformVect(offset);
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210 |
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211 | // set camera
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212 | camera->setPosition(Node()->getPosition() +
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213 | offset); // position camera in front of the ship
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214 | camera->setUpVector(upv); // set up vector of camera >> Zeuss - tested with
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215 | // +node->getPostion() and it didnt work, but this
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216 | // works fine.
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217 | camera->setTarget(Node()->getPosition() + offset + frv); // set target of
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218 | // camera (look at
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219 | // point) >> Zeuss -
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220 | // Dont forget to add
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221 | // the node positiob
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222 |
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223 | camera->setFOV(Euler::ToRadian(fov->Value()));
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224 | }
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225 |
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226 | ISceneNodeAnimator *SimuCameraGL::createClone(ISceneNode *node,
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227 | ISceneManager *newManager) {
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228 | return NULL;
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229 | }
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230 |
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231 | } // end namespace sensor
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232 | } // end namespace flair
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233 | #endif
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