1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | /*!
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6 | * \file SimuCameraGL.h
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7 | * \brief Class for a simulation camera
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8 | * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
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9 | * \date 2014/03/07
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10 | * \version 3.4
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11 | */
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12 |
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13 | #ifndef SIMUCAMERAGL_H
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14 | #define SIMUCAMERAGL_H
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15 |
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16 | #include <SimuCamera.h>
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17 | #include <SensorGL.h>
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18 | #include <ISceneNodeAnimator.h>
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19 |
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20 | // in order to get function prototypes from glext.h, define GL_GLEXT_PROTOTYPES before including glext.h
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21 | #define GL_GLEXT_PROTOTYPES
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22 | #include <GL/gl.h>
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23 |
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24 | namespace irr
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25 | {
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26 | namespace scene
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27 | {
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28 | class ICameraSceneNode;
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29 | }
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30 | }
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31 |
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32 | namespace flair
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33 | {
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34 | namespace gui
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35 | {
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36 | class DoubleSpinBox;
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37 | class Vector3DSpinBox;
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38 | }
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39 | namespace simulator
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40 | {
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41 | class Model;
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42 | }
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43 | }
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44 |
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45 | namespace flair
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46 | {
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47 | namespace sensor
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48 | {
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49 | /*! \class SimuCameraGL
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50 | * \brief Class for a simulation camera
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51 | *
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52 | */
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53 | class SimuCameraGL : public SimuCamera, public SensorGL, public irr::scene::ISceneNodeAnimator
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54 | {
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55 | public:
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56 | //top left origin
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57 | SimuCameraGL(const simulator::Model* parent,std::string name,int width,int height,int x,int y,int dev_id);
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58 | ~SimuCameraGL();
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59 | //! Sets the value of the near clipping plane. (default: 1.0f)
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60 | /** \param zn: New z near value. */
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61 | void setNearValue(float zn);
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62 |
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63 | //! Sets the value of the far clipping plane (default: 2000.0f)
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64 | /** \param zf: New z far value. */
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65 | void setFarValue(float zf);
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66 |
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67 | private:
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68 | void UpdateFrom(const core::io_data *data);
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69 | void animateNode(irr::scene::ISceneNode* node, irr::u32 timeMs);
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70 | ISceneNodeAnimator* createClone(irr::scene::ISceneNode* node,irr::scene::ISceneManager* newManager=0);
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71 | void getImage(void);
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72 | void putImage(char* pixels);
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73 | irr::scene::ICameraSceneNode* camera;
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74 | irr::scene::ISceneManager* smgr;
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75 | gui::Vector3DSpinBox *position,*direction,*up;
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76 | gui::DoubleSpinBox *fov;
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77 | int width,height,x,y;
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78 | char* buffer;
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79 | bool use_pbo,invert_pixel,disable_output;
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80 | GLuint *pboIds;
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81 | int index ;
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82 | };
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83 | } // end namespace simulator
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84 | } // end namespace flair
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85 | #endif // SIMUCAMERAGL_H
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