source: flair-src/trunk/lib/FlairSimulator/src/TwoWheelRobot.cpp@ 385

Last change on this file since 385 was 377, checked in by Sanahuja Guillaume, 4 years ago

ugv update

File size: 6.2 KB
RevLine 
[372]1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2020/11/20
6// filename: TwoWheelRobot.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un TwoWheelRobot
14//
15/*********************************************************************/
16
17#include "TwoWheelRobot.h"
18#include <TabWidget.h>
19#include <Tab.h>
20#include <DoubleSpinBox.h>
21#include <SpinBox.h>
22#include <GroupBox.h>
23#include <math.h>
[375]24#include <SimuUgvControls.h>
[372]25#ifdef GL
26#include <ISceneManager.h>
27#include <IMeshManipulator.h>
28#include "MeshSceneNode.h"
29#include "Gui.h"
30#include <Mutex.h>
31#endif
32
33#define G (float)9.81 // gravity ( N/(m/s²) )
34
35#ifdef GL
36using namespace irr::video;
37using namespace irr::scene;
38using namespace irr::core;
39#endif
40using namespace flair::core;
41using namespace flair::gui;
42using namespace flair::actuator;
43
44namespace flair {
45namespace simulator {
46
47TwoWheelRobot::TwoWheelRobot(std::string name, uint32_t modelId)
48 : Model(name,modelId) {
49 Tab *setup_tab = new Tab(GetTabWidget(), "model");
50 m = new DoubleSpinBox(setup_tab->NewRow(), "mass (kg):", 0, 20, 0.1,1,0.2);
51 size = new DoubleSpinBox(setup_tab->NewRow(), "size (m):", 0, 20, 0.1,1,0.1);
[377]52 t_speed = new DoubleSpinBox(setup_tab->NewRow(), "translational speed (m/s):",
53 0, 5, 0.1);
54 r_speed = new DoubleSpinBox(setup_tab->NewRow(), "rotational speed (deg/s):",
55 0, 180, 10);
[372]56
57
58 Tab *visual_tab = new Tab(GetTabWidget(), "visual");
59 bodyColorR = new SpinBox(visual_tab->NewRow(), "arm color (R):", 0, 255, 1,255);
60 bodyColorG = new SpinBox(visual_tab->LastRowLastCol(), "arm color (G):", 0, 255, 1,0);
61 bodyColorB = new SpinBox(visual_tab->LastRowLastCol(), "arm color (B):", 0, 255, 1,0);
62
[377]63
64
[375]65 controls = new SimuUgvControls(this, name, modelId,0);
66
[372]67 SetIsReady(true);
68}
69
70TwoWheelRobot::~TwoWheelRobot() {
[375]71 // les objets irrlicht seront automatiquement detruits par parenté
[372]72}
73
74#ifdef GL
75
76void TwoWheelRobot::Draw(void) {
77 // create unite (1m=100cm) robot; scale will be adapted according to settings in gcs
78 // parameter
79 // note that the frame used is irrlicht one:
80 // left handed, North East Up
81 const IGeometryCreator *geo;
82 geo = getGui()->getSceneManager()->getGeometryCreator();
83
84 colored_body = geo->createCubeMesh(vector3df(100,100,100));
[375]85 colored_body->setBoundingBox(aabbox3df(0,0,0,1,1,1));//bug with bounding box? workaround is to reduce it... we use only wheel box
[372]86 MeshSceneNode* mesh= new MeshSceneNode(this, colored_body);
87
88 IMesh *wheel = geo->createCylinderMesh(35, 10, 64, SColor(0, 0, 0, 0));
89 MeshSceneNode *l_wheel = new MeshSceneNode(this, wheel, vector3df(0, 50, -30),vector3df(0, 0, 0));
90 MeshSceneNode *r_wheel = new MeshSceneNode(this, wheel, vector3df(0, -50-10, -30),vector3df(0, 0, 0));
[375]91
92 ExtraDraw();
[372]93}
94
95void TwoWheelRobot::AnimateModel(void) {
96 if (bodyColorR->ValueChanged() == true || bodyColorG->ValueChanged() == true || bodyColorB->ValueChanged() == true) {
97 getGui()->getSceneManager()->getMeshManipulator()->setVertexColors(colored_body, SColor(0,bodyColorR->Value(), bodyColorG->Value(), bodyColorB->Value()));
98 }
99
100 // adapt robot size
101 if (size->ValueChanged() == true) {
102 setScale(size->Value());
103 }
104
105}
106
107size_t TwoWheelRobot::dbtSize(void) const {
108 return 3 * sizeof(float) + 2 * sizeof(float); // 3ddl+2motors
109}
110
111void TwoWheelRobot::WritedbtBuf(
112 char *dbtbuf) { /*
113 float *buf=(float*)dbtbuf;
114 vector3df vect=getPosition();
115 memcpy(buf,&vect.X,sizeof(float));
116 buf++;
117 memcpy(buf,&vect.Y,sizeof(float));
118 buf++;
119 memcpy(buf,&vect.Z,sizeof(float));
120 buf++;
121 vect=getRotation();
122 memcpy(buf,&vect.X,sizeof(float));
123 buf++;
124 memcpy(buf,&vect.Y,sizeof(float));
125 buf++;
126 memcpy(buf,&vect.Z,sizeof(float));
127 buf++;
128 memcpy(buf,&motors,sizeof(rtsimu_motors));*/
129}
130
131void TwoWheelRobot::ReaddbtBuf(
132 char *dbtbuf) { /*
133 float *buf=(float*)dbtbuf;
134 vector3df vect;
135 memcpy(&vect.X,buf,sizeof(float));
136 buf++;
137 memcpy(&vect.Y,buf,sizeof(float));
138 buf++;
139 memcpy(&vect.Z,buf,sizeof(float));
140 buf++;
141 setPosition(vect);
142 memcpy(&vect.X,buf,sizeof(float));
143 buf++;
144 memcpy(&vect.Y,buf,sizeof(float));
145 buf++;
146 memcpy(&vect.Z,buf,sizeof(float));
147 buf++;
148 ((ISceneNode*)(this))->setRotation(vect);
149 memcpy(&motors,buf,sizeof(rtsimu_motors));
150 AnimateModele();*/
151}
152#endif // GL
153
154// states are computed on fixed frame NED
155// x north
156// y east
157// z down
158void TwoWheelRobot::CalcModel(void) {
[376]159 float speed,turn;
[375]160 Time motorTime;
161
162 controls->GetControls(&speed,&turn,&motorTime);
[377]163
[375]164 // compute quaternion from W
165 // Quaternion derivative: dQ = 0.5*( Q*Qw)
166 state[0].W.x=0;
167 state[0].W.y=0;
[377]168 state[0].W.z=turn*r_speed->Value();
[375]169 Quaternion dQ = state[-1].Quat.GetDerivative(state[0].W);
170
171 // Quaternion integration
172 state[0].Quat = state[-1].Quat + dQ * dT();
173 state[0].Quat.Normalize();
174
[377]175 Vector3D<double> dir = Vector3D<double>(speed*t_speed->Value(),0,0);
[375]176 dir.Rotate(state[0].Quat);
177 state[0].Pos = state[-1].Pos + dT() * dir;
178
[372]179
180 /*
181 ** ===================================================================
182 ** z double integrator
183 **
184 ** ===================================================================
185 */
[375]186 state[0].Pos.z = (dT() * dT() / m->Value()) * ( m->Value() * G) + 2 * state[-1].Pos.z - state[-2].Pos.z;
[372]187 state[0].Vel.z = (state[0].Pos.z - state[-1].Pos.z) / dT();
188}
189
190} // end namespace simulator
191} // end namespace flair
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