1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2018/12/11
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6 | // filename: UavVrpnObject_impl.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: uav vrpn object, can display a real vrpn object in a simulated environment
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "UavVrpnObject_impl.h"
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19 | #include "UavVrpnObject.h"
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20 | #include <TabWidget.h>
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21 | #include <Tab.h>
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22 | #include <DoubleSpinBox.h>
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23 | #include "Simulator.h"
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24 | #include <ISceneManager.h>
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25 | #include <IVideoDriver.h>
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26 | #include "Blade.h"
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27 | #include "MeshSceneNode.h"
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28 | #include "Gui.h"
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29 | #include "FollowMeCamera.h"
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30 | #include <Matrix.h>
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31 | #include <Quaternion.h>
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32 | #include <Euler.h>
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33 |
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34 | #define MOTOR_SPEED 100
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35 |
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36 | using namespace irr::video;
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37 | using namespace irr::scene;
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38 | using namespace irr::core;
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39 | using namespace flair::core;
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40 | using namespace flair::simulator;
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41 | using namespace flair::gui;
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42 |
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43 | UavVrpnObject_impl::UavVrpnObject_impl(UavVrpnObject *self,std::string name)
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44 | : IODevice(self,name),
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45 | ISceneNode(getGui()->getSceneManager()->getRootSceneNode(), getGui()->getSceneManager(), -1) {
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46 | this->self=self;
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47 |
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48 | // init user interface
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49 | Tab *tab = new Tab(getSimulator()->GetTabWidget(), ObjectName());
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50 | arm_length = new DoubleSpinBox(tab->LastRowLastCol(), "arm length (m):",0, 2, 0.1);
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51 |
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52 | // camera
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53 | FollowMeCamera* camera = new FollowMeCamera(this,name);
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54 |
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55 | Draw();
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56 | }
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57 |
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58 | UavVrpnObject_impl::~UavVrpnObject_impl() {
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59 | // les objets irrlicht seront automatiquement detruits (moteurs, helices,
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60 | // pales) par parenté
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61 | }
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62 |
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63 | void UavVrpnObject_impl::UpdateFrom(const io_data *data) {
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64 | const Matrix* input = dynamic_cast<const Matrix*>(data);
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65 | if (!input) {
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66 | self->Warn("casting %s to Matrix failed\n",data->ObjectName().c_str());
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67 | return;
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68 | }
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69 |
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70 | Vector3Df vrpnPosition;
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71 | Quaternion vrpnQuaternion;
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72 | input->GetMutex();
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73 | vrpnQuaternion.q0=input->ValueNoMutex(0, 0);
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74 | vrpnQuaternion.q1=input->ValueNoMutex(1, 0);
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75 | vrpnQuaternion.q2=input->ValueNoMutex(2, 0);
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76 | vrpnQuaternion.q3=input->ValueNoMutex(3, 0);
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77 | vrpnPosition.x=input->ValueNoMutex(4, 0);
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78 | vrpnPosition.y=input->ValueNoMutex(5, 0);
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79 | vrpnPosition.z=input->ValueNoMutex(6, 0);
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80 | input->ReleaseMutex();
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81 |
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82 | //use yaw rotation from earth to vrpn
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83 | Quaternion yaw_rot_quat;
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84 | Euler yaw_rot_euler(0, 0, getSimulator()->Yaw()); // yaw_rad is vrpn rotation in earth reference
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85 | yaw_rot_euler.ToQuaternion(yaw_rot_quat);
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86 | vrpnPosition.Rotate(yaw_rot_quat);
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87 | vrpnQuaternion= yaw_rot_quat * vrpnQuaternion;
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88 |
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89 | vector3df nodePosition;
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90 | Quaternion nodeQuaternion;
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91 | Euler nodeEuler;
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92 |
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93 | //transform form earth to irrlicht
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94 | nodePosition = ToIrrlichtCoordinates(vrpnPosition);
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95 | setPosition(nodePosition);
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96 | nodeQuaternion = ToIrrlichtOrientation(vrpnQuaternion);
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97 | nodeQuaternion.ToEuler(nodeEuler);
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98 | setRotation(Euler::ToDegree(1) * vector3df(nodeEuler.roll,nodeEuler.pitch, nodeEuler.yaw));
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99 |
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100 | if (arm_length->ValueChanged() == true) {
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101 | setScale(vector3df(arm_length->Value(), arm_length->Value(), arm_length->Value()));
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102 | }
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103 | }
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104 |
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105 | void UavVrpnObject_impl::render(void) {
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106 | IVideoDriver *driver = SceneManager->getVideoDriver();
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107 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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108 | }
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109 |
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110 | void UavVrpnObject_impl::OnRegisterSceneNode(void) {
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111 | if (IsVisible)
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112 | SceneManager->registerNodeForRendering(this);
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113 |
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114 | ISceneNode::OnRegisterSceneNode();
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115 | }
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116 |
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117 | void UavVrpnObject_impl::Draw(void) {
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118 | // create unite (1m=100cm) UAV; scale will be adapted according to arm_length
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119 | // parameter
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120 | // note that the frame used is irrlicht one:
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121 | // left handed, North East Up
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122 | const IGeometryCreator *geo;
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123 | geo = getGui()->getSceneManager()->getGeometryCreator();
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124 |
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125 | // cylinders are aligned with y axis
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126 | IMesh *red_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 255, 0, 0));
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127 | IMesh *black_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 128, 128, 128));
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128 | IMesh *motor = geo->createCylinderMesh(7.5, 15, 16); //,SColor(0, 128, 128, 128));
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129 | // geo->drop();
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130 |
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131 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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132 | MeshSceneNode *fl_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),
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133 | vector3df(0, 0, -135));
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134 | MeshSceneNode *fr_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),
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135 | vector3df(0, 0, -45));
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136 | MeshSceneNode *rl_arm = new MeshSceneNode(this, black_arm, vector3df(0, 0, 0),
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137 | vector3df(0, 0, 135), texture);
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138 | MeshSceneNode *rr_arm = new MeshSceneNode(this, black_arm, vector3df(0, 0, 0),
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139 | vector3df(0, 0, 45), texture);
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140 |
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141 | texture = getGui()->getTexture("metal047.jpg");
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142 | MeshSceneNode *fl_motor = new MeshSceneNode(this, motor, vector3df(70.71, -70.71, 2.5),
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143 | vector3df(90, 0, 0), texture);
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144 | MeshSceneNode *fr_motor = new MeshSceneNode(this, motor, vector3df(70.71, 70.71, 2.5),
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145 | vector3df(90, 0, 0), texture);
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146 | MeshSceneNode *rl_motor = new MeshSceneNode(this, motor, vector3df(-70.71, -70.71, 2.5),
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147 | vector3df(90, 0, 0), texture);
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148 | MeshSceneNode *rr_motor = new MeshSceneNode(this, motor, vector3df(-70.71, 70.71, 2.5),
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149 | vector3df(90, 0, 0), texture);
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150 |
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151 | fl_blade = new Blade(this, vector3df(70.71, -70.71, 17.5));
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152 | fr_blade = new Blade(this, vector3df(70.71, 70.71, 17.5), true);
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153 | rl_blade = new Blade(this, vector3df(-70.71, -70.71, 17.5), true);
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154 | rr_blade = new Blade(this, vector3df(-70.71, 70.71, 17.5));
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155 |
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156 | fl_blade->SetRotationSpeed(MOTOR_SPEED);
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157 | fr_blade->SetRotationSpeed(-MOTOR_SPEED);
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158 | rl_blade->SetRotationSpeed(-MOTOR_SPEED);
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159 | rr_blade->SetRotationSpeed(MOTOR_SPEED);
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160 |
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161 | setScale(vector3df(arm_length->Value(), arm_length->Value(), arm_length->Value()));
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162 | }
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163 | #endif // GL |
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