[69] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2016/09/01
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| 6 | // filename: VisualizationCamera.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: class for a visualization camera in the gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "VisualizationCamera.h"
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| 19 | #include "Simulator.h"
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| 20 | #include "Model.h"
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| 21 | #include "Model_impl.h"
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| 22 | #include "Gui.h"
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[70] | 23 | #include "Gui_impl.h"
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[287] | 24 | #include <Euler.h>
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[69] | 25 | #include <ICursorControl.h>
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| 26 | #include <ICameraSceneNode.h>
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| 27 | #include <IrrlichtDevice.h>
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| 28 | #include <ISceneManager.h>
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[288] | 29 | #include <IGUIEnvironment.h>
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| 30 | #include <IGUIFont.h>
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[69] | 31 |
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| 32 | using namespace irr;
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| 33 | using namespace gui;
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| 34 | using namespace core;
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| 35 | using namespace scene;
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[286] | 36 | using namespace video;
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[69] | 37 |
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| 38 | namespace flair {
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| 39 | namespace simulator {
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| 40 |
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[288] | 41 | class AxisSceneNode: public ISceneNode {
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| 42 | public:
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| 43 | AxisSceneNode(ISceneManager *axis_scenemanager):ISceneNode(axis_scenemanager->getRootSceneNode(), axis_scenemanager, -1) {
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| 44 | //draw ned axis
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| 45 | IAnimatedMesh* arrowMeshRed = axis_scenemanager->addArrowMesh( "x_axisArrow",video::SColor(255, 255, 0, 0),video::SColor(255, 255, 0, 0));
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| 46 | nodeX = axis_scenemanager->addMeshSceneNode(arrowMeshRed,this);
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| 47 | nodeX->setMaterialFlag(video::EMF_LIGHTING, false);
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| 48 | nodeX->setRotation(vector3df(0,0,-90));//use vrpn yaw rotation from earth
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| 49 | nodeX->setScale(vector3df(1,3,1));
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| 50 |
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| 51 | IAnimatedMesh* arrowMeshGreen = axis_scenemanager->addArrowMesh( "y_axisArrow",video::SColor(255, 0, 255, 0),video::SColor(255, 0, 255, 0));
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| 52 | nodeY = axis_scenemanager->addMeshSceneNode(arrowMeshGreen,this);
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| 53 | nodeY->setMaterialFlag(video::EMF_LIGHTING, false);
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| 54 | nodeY->setScale(vector3df(1,3,1));
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| 55 |
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| 56 | IAnimatedMesh* arrowMeshBlue = axis_scenemanager->addArrowMesh( "z_axisArrow",video::SColor(255, 0, 0, 255),video::SColor(255, 0, 0, 255));
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| 57 | nodeZ = axis_scenemanager->addMeshSceneNode(arrowMeshBlue,this);
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| 58 | nodeZ->setMaterialFlag(video::EMF_LIGHTING, false);
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| 59 | nodeZ->setRotation(vector3df(-90,0,0));//irrlicht is left handed, draw a right handed axis
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| 60 | nodeZ->setScale(vector3df(1,3,1));
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| 61 | }
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| 62 |
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| 63 | void render(void) {
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| 64 | IVideoDriver *driver = SceneManager->getVideoDriver();
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| 65 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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| 66 | }
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| 67 |
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| 68 | void OnRegisterSceneNode(void) {
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| 69 | if (IsVisible)
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| 70 | SceneManager->registerNodeForRendering(this);
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| 71 |
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| 72 | ISceneNode::OnRegisterSceneNode();
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| 73 | }
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| 74 |
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| 75 | const aabbox3d<f32> &getBoundingBox(void) const {
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| 76 | return box;
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| 77 | }
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| 78 |
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| 79 | private:
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| 80 | aabbox3d<f32> box;
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| 81 | ISceneNode *nodeX,*nodeY,*nodeZ;
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| 82 | };
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| 83 |
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[70] | 84 | VisualizationCamera::VisualizationCamera(std::string inName) {
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| 85 | name=inName;
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| 86 | currentZoom = 0;
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[69] | 87 | LMouseKey = false;
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| 88 |
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[286] | 89 | // camera for visualization
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[69] | 90 | camera = getGui()->getSceneManager()->addCameraSceneNode();
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| 91 | camera->setAspectRatio(getGui()->getAspectRatio()); // on force a cause du view port
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| 92 | camera->setUpVector(vector3df(0, 0, 1));
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| 93 | camera->addAnimator(this);
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| 94 | camera->setFarValue(8000);
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[70] | 95 |
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| 96 | getGui()->pimpl_->AddVisualizationCamera(this);
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[286] | 97 |
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| 98 | // camera to draw axis, in a new dedicated scene manager
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| 99 | axis_scenemanager=getGui()->getSceneManager()->createNewSceneManager();
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[287] | 100 | axis_camera= axis_scenemanager->addCameraSceneNode();
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[286] | 101 | axis_camera->setUpVector(vector3df(0, 0, 1));
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| 102 | axis_camera->setFOV(PI / 2.5f);
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| 103 | axis_scenemanager->setActiveCamera(axis_camera);
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[287] | 104 |
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[288] | 105 | vrpnSceneNode=new AxisSceneNode(axis_scenemanager);
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| 106 | vrpnSceneNode->setRotation(vector3df(0,0,core::Euler::ToDegree(getSimulator()->Yaw())));//use vrpn yaw rotation from earth
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| 107 | earthSceneNode=new AxisSceneNode(axis_scenemanager);
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[69] | 108 | }
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| 109 |
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| 110 | VisualizationCamera::~VisualizationCamera() {}
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| 111 |
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[288] | 112 |
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| 113 | void VisualizationCamera::renderAxisToTexture(ITexture* texture,IGUIFont *font,AxisType axisType) {
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[286] | 114 | //put axis at a "normalized" distance
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| 115 | vector3df direction=camera->getTarget()-camera->getPosition();
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| 116 | direction.normalize();
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[288] | 117 | vrpnSceneNode->setPosition(camera->getPosition()+direction*6);
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| 118 | earthSceneNode->setPosition(camera->getPosition()+direction*6);
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| 119 |
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| 120 | stringw axisText;
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| 121 | switch(axisType) {
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| 122 | case AxisType::vrpn:
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| 123 | vrpnSceneNode->setVisible(true);
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| 124 | earthSceneNode->setVisible(false);
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| 125 | axisText="VRPN";
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| 126 | break;
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| 127 | case AxisType::earth:
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| 128 | vrpnSceneNode->setVisible(false);
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| 129 | earthSceneNode->setVisible(true);
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| 130 | axisText="earth";
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| 131 | break;
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| 132 | case AxisType::none:
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| 133 | vrpnSceneNode->setVisible(false);
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| 134 | earthSceneNode->setVisible(false);
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| 135 | break;
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| 136 | }
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| 137 |
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[286] | 138 | axis_camera->setPosition(camera->getPosition());
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| 139 | axis_camera->setRotation(camera->getRotation());
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| 140 | axis_camera->setTarget(camera->getTarget());
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[288] | 141 | axis_camera->setAspectRatio((float)(texture->getSize().Width)/(float)(texture->getSize().Height)); // same as texture ratio
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| 142 |
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[286] | 143 |
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| 144 | axis_scenemanager->getVideoDriver()->setRenderTarget(texture, true, true, SColor(0,0,0,0));
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| 145 | axis_scenemanager->drawAll();
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[288] | 146 |
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| 147 | if(font && axisType!=AxisType::none) {
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| 148 | font->draw(axisText,rect<s32>(10,texture->getSize().Height-25,texture->getSize().Width,texture->getSize().Height),SColor(255,255,255,255));
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| 149 | font->draw("X",rect<s32>(60,texture->getSize().Height-25,texture->getSize().Width,texture->getSize().Height),SColor(255,255,0,0));
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| 150 | font->draw("Y",rect<s32>(70,texture->getSize().Height-25,texture->getSize().Width,texture->getSize().Height),SColor(255,0,255,0));
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| 151 | font->draw("Z",rect<s32>(80,texture->getSize().Height-25,texture->getSize().Width,texture->getSize().Height),SColor(255,0,0,255));
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| 152 | getGui()->getDevice()->getGUIEnvironment()->drawAll();
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| 153 | }
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| 154 |
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[286] | 155 | axis_scenemanager->getVideoDriver()->setRenderTarget(0, true, true, 0);
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| 156 | }
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| 157 |
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[70] | 158 | std::string VisualizationCamera::getName(void) {
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| 159 | return name;
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| 160 | }
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| 161 |
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[69] | 162 | ICameraSceneNode *VisualizationCamera::getCameraSceneNode(void) {
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| 163 | return camera;
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| 164 | }
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| 165 |
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| 166 | ISceneNodeAnimator *VisualizationCamera::createClone(ISceneNode *node,
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| 167 | ISceneManager *newManager) {
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| 168 | return NULL;
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| 169 | }
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| 170 |
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| 171 | bool VisualizationCamera::OnEvent(const irr::SEvent& event) {
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| 172 | if (event.EventType != EET_MOUSE_INPUT_EVENT)
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| 173 | return false;
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| 174 |
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| 175 | switch (event.MouseInput.Event) {
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| 176 |
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| 177 | case EMIE_MOUSE_WHEEL:
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[70] | 178 | currentZoom -= event.MouseInput.Wheel;
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[69] | 179 | break;
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| 180 | case EMIE_LMOUSE_PRESSED_DOWN:
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| 181 | LMouseKey = true;
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| 182 | break;
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| 183 | case EMIE_LMOUSE_LEFT_UP:
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| 184 | LMouseKey = false;
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| 185 | break;
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| 186 | case EMIE_MOUSE_MOVED:
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| 187 | MousePos = getGui()->getDevice()->getCursorControl()->getRelativePosition();
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| 188 | break;
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| 189 | default:
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| 190 | return false;
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| 191 | break;
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| 192 | }
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| 193 |
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| 194 | return true;
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| 195 | }
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| 196 |
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| 197 | } // end namespace simulator
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| 198 | } // end namespace flair
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| 199 |
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| 200 | #endif // GL
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