1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2016/09/01
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6 | // filename: VisualizationCamera.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: class for a visualization camera in the gui
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "VisualizationCamera.h"
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19 | #include "Simulator.h"
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20 | #include "Model.h"
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21 | #include "Model_impl.h"
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22 | #include "Gui.h"
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23 | #include "Gui_impl.h"
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24 | #include <ICursorControl.h>
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25 | #include <ICameraSceneNode.h>
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26 | #include <IrrlichtDevice.h>
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27 | #include <ISceneManager.h>
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28 |
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29 | using namespace irr;
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30 | using namespace gui;
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31 | using namespace core;
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32 | using namespace scene;
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33 |
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34 | namespace flair {
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35 | namespace simulator {
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36 |
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37 | VisualizationCamera::VisualizationCamera(std::string inName) {
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38 | name=inName;
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39 | currentZoom = 0;
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40 | LMouseKey = false;
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41 |
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42 | // camera
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43 | camera = getGui()->getSceneManager()->addCameraSceneNode();
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44 | camera->setAspectRatio(getGui()->getAspectRatio()); // on force a cause du view port
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45 | camera->setUpVector(vector3df(0, 0, 1));
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46 | camera->addAnimator(this);
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47 | camera->setFarValue(8000);
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48 |
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49 | getGui()->pimpl_->AddVisualizationCamera(this);
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50 | }
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51 |
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52 | VisualizationCamera::~VisualizationCamera() {}
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53 |
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54 | std::string VisualizationCamera::getName(void) {
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55 | return name;
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56 | }
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57 |
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58 | ICameraSceneNode *VisualizationCamera::getCameraSceneNode(void) {
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59 | return camera;
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60 | }
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61 |
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62 | ISceneNodeAnimator *VisualizationCamera::createClone(ISceneNode *node,
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63 | ISceneManager *newManager) {
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64 | return NULL;
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65 | }
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66 |
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67 | bool VisualizationCamera::OnEvent(const irr::SEvent& event) {
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68 | if (event.EventType != EET_MOUSE_INPUT_EVENT)
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69 | return false;
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70 |
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71 | switch (event.MouseInput.Event) {
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72 |
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73 | case EMIE_MOUSE_WHEEL:
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74 | currentZoom -= event.MouseInput.Wheel;
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75 | break;
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76 | case EMIE_LMOUSE_PRESSED_DOWN:
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77 | LMouseKey = true;
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78 | break;
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79 | case EMIE_LMOUSE_LEFT_UP:
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80 | LMouseKey = false;
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81 | break;
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82 | case EMIE_MOUSE_MOVED:
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83 | MousePos = getGui()->getDevice()->getCursorControl()->getRelativePosition();
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84 | break;
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85 | default:
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86 | return false;
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87 | break;
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88 | }
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89 |
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90 | return true;
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91 | }
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92 |
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93 | } // end namespace simulator
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94 | } // end namespace flair
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95 |
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96 | #endif // GL
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