1 | // %flair:license{
|
---|
2 | // This file is part of the Flair framework distributed under the
|
---|
3 | // CECILL-C License, Version 1.0.
|
---|
4 | // %flair:license}
|
---|
5 | // created: 2014/04/03
|
---|
6 | // filename: X8.cpp
|
---|
7 | //
|
---|
8 | // author: Majd Saied, Guillaume Sanahuja
|
---|
9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
10 | //
|
---|
11 | // version: $Id: $
|
---|
12 | //
|
---|
13 | // purpose: classe definissant un X8
|
---|
14 | //
|
---|
15 | /*********************************************************************/
|
---|
16 |
|
---|
17 | #include "X8.h"
|
---|
18 | #include "Simulator.h"
|
---|
19 | #include <SimuBldc.h>
|
---|
20 | #include <TabWidget.h>
|
---|
21 | #include <Tab.h>
|
---|
22 | #include <DoubleSpinBox.h>
|
---|
23 | #include <GroupBox.h>
|
---|
24 | #include <math.h>
|
---|
25 | #ifdef GL
|
---|
26 | #include <ISceneManager.h>
|
---|
27 | #include "Blade.h"
|
---|
28 | #include "MeshSceneNode.h"
|
---|
29 | #include "Gui.h"
|
---|
30 | #include <Mutex.h>
|
---|
31 | #endif
|
---|
32 |
|
---|
33 | #define K_MOT 0.4f //blade animation
|
---|
34 | #define G (float)9.81 //gravity ( N/(m/s²) )
|
---|
35 |
|
---|
36 | #ifdef GL
|
---|
37 | using namespace irr::video;
|
---|
38 | using namespace irr::scene;
|
---|
39 | using namespace irr::core;
|
---|
40 | #endif
|
---|
41 | using namespace flair::core;
|
---|
42 | using namespace flair::gui;
|
---|
43 | using namespace flair::actuator;
|
---|
44 |
|
---|
45 | namespace flair
|
---|
46 | {
|
---|
47 | namespace simulator
|
---|
48 | {
|
---|
49 |
|
---|
50 | X8::X8(const Simulator* parent,std::string name, int dev_id): Model(parent,name)
|
---|
51 | {
|
---|
52 | Tab *setup_tab=new Tab(GetTabWidget(),"model");
|
---|
53 | m=new DoubleSpinBox(setup_tab->NewRow(),"mass (kg):",0,20,0.1);
|
---|
54 | arm_length=new DoubleSpinBox(setup_tab->LastRowLastCol(),"arm length (m):",0,2,0.1);
|
---|
55 | l_cg=new DoubleSpinBox(setup_tab->LastRowLastCol(),"position G (m):",-0.5,0.5,0.02);//position du centre de gravité/centre de poussé
|
---|
56 | k_mot=new DoubleSpinBox(setup_tab->NewRow(),"k_mot:",0,1,0.001,3);// vitesse rotation² (unité arbitraire) -> force (N)
|
---|
57 | c_mot=new DoubleSpinBox(setup_tab->LastRowLastCol(),"c_mot:",0,1,0.001,3);// vitesse rotation moteur -> couple (N.m/unité arbitraire)
|
---|
58 | f_air_vert=new DoubleSpinBox(setup_tab->NewRow(),"f_air_vert:",0,10,1);//frottements air depl. vertical, aussi utilisé pour les rotations ( N/(m/s) ) (du aux helices en rotation)
|
---|
59 | f_air_lat=new DoubleSpinBox(setup_tab->LastRowLastCol(),"f_air_lat:",0,10,1);//frottements air deplacements lateraux ( N/(m/s) )
|
---|
60 | j_roll=new DoubleSpinBox(setup_tab->NewRow(),"j_roll:",0,1,0.001,5); //moment d'inertie d'un axe (N.m.s²/rad)
|
---|
61 | j_pitch=new DoubleSpinBox(setup_tab->LastRowLastCol(),"j_pitch:",0,1,0.001,5); //moment d'inertie d'un axe (N.m.s²/rad)
|
---|
62 | j_yaw=new DoubleSpinBox(setup_tab->LastRowLastCol(),"j_yaw:",0,1,0.001,5); //moment d'inertie d'un axe (N.m.s²/rad)
|
---|
63 | j_r=new DoubleSpinBox(setup_tab->NewRow(),"j_r:",0,1,0.001);// moment des helices (N.m.s²/rad)
|
---|
64 | sigma=new DoubleSpinBox(setup_tab->LastRowLastCol(),"sigma:",0,1,0.1); // coefficient de perte d efficacite aerodynamique (sans unite)
|
---|
65 | S=new DoubleSpinBox(setup_tab->LastRowLastCol(),"S:",1,2,0.1); // coefficient de forme des helices 1<S=1+Ss/Sprop<2 (sans unite)
|
---|
66 |
|
---|
67 | motors=new SimuBldc(this,name,8,dev_id);
|
---|
68 | }
|
---|
69 |
|
---|
70 | void X8::Draw(){
|
---|
71 | #ifdef GL
|
---|
72 |
|
---|
73 | //create unite (1m=100cm) UAV; scale will be adapted according to arm_length parameter
|
---|
74 | //note that the frame used is irrlicht one:
|
---|
75 | //left handed, North East Up
|
---|
76 |
|
---|
77 | const IGeometryCreator *geo;
|
---|
78 | geo=getGui()->getSceneManager()->getGeometryCreator();
|
---|
79 |
|
---|
80 | //cylinders are aligned with y axis
|
---|
81 | red_arm=geo->createCylinderMesh(2.5,100,16,SColor(0, 255, 0, 0));
|
---|
82 | black_arm=geo->createCylinderMesh(2.5,100,16,SColor(0, 128, 128, 128));
|
---|
83 | motor=geo->createCylinderMesh(7.5,15,16);//,SColor(0, 128, 128, 128));
|
---|
84 | //geo->drop();
|
---|
85 |
|
---|
86 | ITexture* texture=getGui()->getTexture("carbone.jpg");
|
---|
87 | fl_arm=new MeshSceneNode(this, red_arm, vector3df(0,0,0),vector3df(0,0,-135));
|
---|
88 | fr_arm=new MeshSceneNode(this, red_arm, vector3df(0,0,0),vector3df(0,0,-45));
|
---|
89 | rl_arm=new MeshSceneNode(this, black_arm, vector3df(0,0,0),vector3df(0,0,135),texture);
|
---|
90 | rr_arm=new MeshSceneNode(this, black_arm, vector3df(0,0,0),vector3df(0,0,45),texture);
|
---|
91 |
|
---|
92 | texture=getGui()->getTexture("metal047.jpg");
|
---|
93 | tfl_motor=new MeshSceneNode(this, motor, vector3df(70.71,-70.71,2.5),vector3df(90,0,0),texture);
|
---|
94 | tfr_motor=new MeshSceneNode(this, motor ,vector3df(70.71,70.71,2.5),vector3df(90,0,0),texture);
|
---|
95 | trl_motor=new MeshSceneNode(this, motor ,vector3df(-70.71,-70.71,2.5),vector3df(90,0,0),texture);
|
---|
96 | trr_motor=new MeshSceneNode(this, motor ,vector3df(-70.71,70.71,2.5),vector3df(90,0,0),texture);
|
---|
97 |
|
---|
98 | bfl_motor=new MeshSceneNode(this, motor, vector3df(70.71,-70.71,-17.5),vector3df(90,0,0),texture);
|
---|
99 | bfr_motor=new MeshSceneNode(this, motor ,vector3df(70.71,70.71,-17.5),vector3df(90,0,0),texture);
|
---|
100 | brl_motor=new MeshSceneNode(this, motor ,vector3df(-70.71,-70.71,-17.5),vector3df(90,0,0),texture);
|
---|
101 | brr_motor=new MeshSceneNode(this, motor ,vector3df(-70.71,70.71,-17.5),vector3df(90,0,0),texture);
|
---|
102 |
|
---|
103 | tfl_blade=new Blade(this, vector3df(70.71,-70.71,17.5));
|
---|
104 | tfr_blade=new Blade(this, vector3df(70.71,70.71,17.5),true);
|
---|
105 | trl_blade=new Blade(this, vector3df(-70.71,-70.71,17.5),true);
|
---|
106 | trr_blade=new Blade(this, vector3df(-70.71,70.71,17.5));
|
---|
107 |
|
---|
108 | bfl_blade=new Blade(this, vector3df(70.71,-70.71,-17.5));
|
---|
109 | bfr_blade=new Blade(this, vector3df(70.71,70.71,-17.5),true);
|
---|
110 | brl_blade=new Blade(this, vector3df(-70.71,-70.71,-17.5),true);
|
---|
111 | brr_blade=new Blade(this, vector3df(-70.71,70.71,-17.5));
|
---|
112 |
|
---|
113 | motor_speed_mutex=new Mutex(this);
|
---|
114 | for(int i=0;i<8;i++) motor_speed[i]=0;
|
---|
115 | ExtraDraw();
|
---|
116 | #endif
|
---|
117 | }
|
---|
118 |
|
---|
119 | X8::~X8()
|
---|
120 | {
|
---|
121 | //les objets irrlicht seront automatiquement detruits (moteurs, helices, pales) par parenté
|
---|
122 | }
|
---|
123 |
|
---|
124 | #ifdef GL
|
---|
125 | void X8::AnimateModel(void)
|
---|
126 | {
|
---|
127 | motor_speed_mutex->GetMutex();
|
---|
128 | tfl_blade->SetRotationSpeed(K_MOT*motor_speed[0]);
|
---|
129 | tfr_blade->SetRotationSpeed(-K_MOT*motor_speed[1]);
|
---|
130 | trl_blade->SetRotationSpeed(-K_MOT*motor_speed[2]);
|
---|
131 | trr_blade->SetRotationSpeed(K_MOT*motor_speed[3]);
|
---|
132 |
|
---|
133 | bfl_blade->SetRotationSpeed(-K_MOT*motor_speed[4]);
|
---|
134 | bfr_blade->SetRotationSpeed(K_MOT*motor_speed[5]);
|
---|
135 | brl_blade->SetRotationSpeed(K_MOT*motor_speed[6]);
|
---|
136 | brr_blade->SetRotationSpeed(-K_MOT*motor_speed[7]);
|
---|
137 | motor_speed_mutex->ReleaseMutex();
|
---|
138 |
|
---|
139 | //adapt UAV size
|
---|
140 | if(arm_length->ValueChanged()==true)
|
---|
141 | {
|
---|
142 | setScale(arm_length->Value());
|
---|
143 | }
|
---|
144 | }
|
---|
145 |
|
---|
146 | size_t X8::dbtSize(void) const
|
---|
147 | {
|
---|
148 | return 6*sizeof(float)+4*sizeof(float);//6ddl+4helices
|
---|
149 | }
|
---|
150 |
|
---|
151 | void X8::WritedbtBuf(char* dbtbuf)
|
---|
152 | {/*
|
---|
153 | float *buf=(float*)dbtbuf;
|
---|
154 | vector3df vect=getPosition();
|
---|
155 | memcpy(buf,&vect.X,sizeof(float));
|
---|
156 | buf++;
|
---|
157 | memcpy(buf,&vect.Y,sizeof(float));
|
---|
158 | buf++;
|
---|
159 | memcpy(buf,&vect.Z,sizeof(float));
|
---|
160 | buf++;
|
---|
161 | vect=getRotation();
|
---|
162 | memcpy(buf,&vect.X,sizeof(float));
|
---|
163 | buf++;
|
---|
164 | memcpy(buf,&vect.Y,sizeof(float));
|
---|
165 | buf++;
|
---|
166 | memcpy(buf,&vect.Z,sizeof(float));
|
---|
167 | buf++;
|
---|
168 | memcpy(buf,&motors,sizeof(rtsimu_motors));*/
|
---|
169 | }
|
---|
170 |
|
---|
171 | void X8::ReaddbtBuf(char* dbtbuf)
|
---|
172 | {/*
|
---|
173 | float *buf=(float*)dbtbuf;
|
---|
174 | vector3df vect;
|
---|
175 | memcpy(&vect.X,buf,sizeof(float));
|
---|
176 | buf++;
|
---|
177 | memcpy(&vect.Y,buf,sizeof(float));
|
---|
178 | buf++;
|
---|
179 | memcpy(&vect.Z,buf,sizeof(float));
|
---|
180 | buf++;
|
---|
181 | setPosition(vect);
|
---|
182 | memcpy(&vect.X,buf,sizeof(float));
|
---|
183 | buf++;
|
---|
184 | memcpy(&vect.Y,buf,sizeof(float));
|
---|
185 | buf++;
|
---|
186 | memcpy(&vect.Z,buf,sizeof(float));
|
---|
187 | buf++;
|
---|
188 | ((ISceneNode*)(this))->setRotation(vect);
|
---|
189 | memcpy(&motors,buf,sizeof(rtsimu_motors));
|
---|
190 | AnimateModele();*/
|
---|
191 | }
|
---|
192 | #endif //GL
|
---|
193 |
|
---|
194 | //states are computed on fixed frame NED
|
---|
195 | //x north
|
---|
196 | //y east
|
---|
197 | //z down
|
---|
198 | void X8::CalcModel(void)
|
---|
199 | {
|
---|
200 | float tfl_speed,tfr_speed,trl_speed,trr_speed;
|
---|
201 | float bfl_speed,bfr_speed,brl_speed,brr_speed;
|
---|
202 | float u_roll,u_pitch,u_yaw,u_thrust;
|
---|
203 | float omega;
|
---|
204 | #ifdef GL
|
---|
205 | motor_speed_mutex->GetMutex();
|
---|
206 | #endif //GL
|
---|
207 | motors->GetSpeeds(motor_speed);
|
---|
208 | #ifdef GL
|
---|
209 | motor_speed_mutex->ReleaseMutex();
|
---|
210 | #endif //GL
|
---|
211 | tfl_speed=motor_speed[0];
|
---|
212 | tfr_speed=motor_speed[1];
|
---|
213 | trl_speed=motor_speed[2];
|
---|
214 | trr_speed=motor_speed[3];
|
---|
215 | bfl_speed=motor_speed[4];
|
---|
216 | bfr_speed=motor_speed[5];
|
---|
217 | brl_speed=motor_speed[6];
|
---|
218 | brr_speed=motor_speed[7];
|
---|
219 |
|
---|
220 | omega=tfl_speed+brl_speed+trr_speed+bfr_speed-bfl_speed-trl_speed-brr_speed-tfr_speed;
|
---|
221 |
|
---|
222 |
|
---|
223 | /*
|
---|
224 | ** ===================================================================
|
---|
225 | ** u roll: roll torque
|
---|
226 | **
|
---|
227 | ** ===================================================================
|
---|
228 | */
|
---|
229 |
|
---|
230 | u_roll=arm_length->Value()*k_mot->Value()*(sigma->Value()*tfl_speed*tfl_speed+bfl_speed*bfl_speed
|
---|
231 | +sigma->Value()*trl_speed*trl_speed+brl_speed*brl_speed
|
---|
232 | -sigma->Value()*tfr_speed*tfr_speed-bfr_speed*bfr_speed
|
---|
233 | -sigma->Value()*trr_speed*trr_speed-brr_speed*brr_speed)*sqrtf(2)/2;
|
---|
234 |
|
---|
235 | /// Classical Nonlinear model of a quadrotor ( This is the w_x angular speed of the quadri in the body frame). It is a discrete integrator
|
---|
236 | //state[0].W.x=(dT()/j_roll->Value())*((j_yaw->Value()-j_pitch->Value())*state[-1].W.y*state[-1].W.z-j_r->Value()*state[-1].W.y*omega + u_roll) +state[-1].W.x;//Osamah
|
---|
237 | state[0].W.x=(dT()/j_roll->Value())*((j_pitch->Value()-j_yaw->Value())*state[-1].W.y*state[-1].W.z-j_r->Value()*state[-1].W.y*omega + u_roll) +state[-1].W.x;//Majd
|
---|
238 |
|
---|
239 | //state[0].W.x=(dT()/j_roll->Value())*(u_roll-m->Value()*G*l_cg->Value()*sinf(state[-2].W.x)-f_air_vert->Value()*arm_length->Value()*arm_length->Value()*state[-1].W.x)+state[-1].W.x;
|
---|
240 |
|
---|
241 | /*
|
---|
242 | ** ===================================================================
|
---|
243 | ** u pitch : pitch torque
|
---|
244 | **
|
---|
245 | ** ===================================================================
|
---|
246 | */
|
---|
247 | u_pitch=arm_length->Value()*k_mot->Value()*(sigma->Value()*tfl_speed*tfl_speed+bfl_speed*bfl_speed
|
---|
248 | +sigma->Value()*tfr_speed*tfr_speed+bfr_speed*bfr_speed
|
---|
249 | -sigma->Value()*trl_speed*trl_speed-brl_speed*brl_speed
|
---|
250 | -sigma->Value()*trr_speed*trr_speed-brr_speed*brr_speed)*sqrtf(2)/2;
|
---|
251 |
|
---|
252 | /// Classical Nonlinear model of a quadrotor ( This is the w_y angular speed of the quadri in the body frame). It is a discrete integrator
|
---|
253 | //state[0].W.y=(dT()/j_pitch->Value())*((j_roll->Value()-j_yaw->Value())*state[-1].W.x*state[-1].W.z-j_r->Value()*state[-1].W.x*omega + u_pitch)+state[-1].W.y;//Osamah
|
---|
254 | state[0].W.y=(dT()/j_pitch->Value())*((j_yaw->Value()-j_roll->Value())*state[-1].W.x*state[-1].W.z-j_r->Value()*state[-1].W.x*omega + u_pitch)+state[-1].W.y;//Majd
|
---|
255 |
|
---|
256 | //state[0].W.y=(dT()/j_pitch->Value())*(u_pitch-m->Value()*G*l_cg->Value()*sinf(state[-2].W.y)-f_air_vert->Value()*arm_length->Value()*arm_length->Value()*state[-1].W.y)+state[-1].W.y;
|
---|
257 |
|
---|
258 | /*
|
---|
259 | ** ===================================================================
|
---|
260 | ** u yaw : yaw torque
|
---|
261 | **
|
---|
262 | ** ===================================================================
|
---|
263 | */
|
---|
264 | u_yaw=c_mot->Value()*(tfl_speed*tfl_speed-bfl_speed*bfl_speed
|
---|
265 | +trr_speed*trr_speed-brr_speed*brr_speed
|
---|
266 | -tfr_speed*tfr_speed+bfr_speed*bfr_speed
|
---|
267 | -trl_speed*trl_speed+brl_speed*brl_speed);
|
---|
268 |
|
---|
269 | /// Classical Nonlinear model of a quadrotor ( This is the w_z angular speed of the quadri in the body frame). It is a discrete integrator
|
---|
270 | //state[0].W.z=(dT()/j_yaw->Value())* u_yaw +state[-1].W.z;//Osamah
|
---|
271 | state[0].W.z=(dT()/j_yaw->Value())*((j_roll->Value()-j_pitch->Value())*state[-1].W.x*state[-1].W.y+u_yaw )+state[-1].W.z;//Majd
|
---|
272 |
|
---|
273 | //state[0].W.z=(dT()/j_yaw->Value())*(u_yaw-f_air_lat->Value()*state[-1].W.z)+state[-1].W.z;
|
---|
274 |
|
---|
275 | // compute quaternion from W
|
---|
276 | // Quaternion derivative: dQ = 0.5*(Q*Qw)
|
---|
277 | Quaternion dQ=state[-1].Quat.GetDerivative(state[0].W);
|
---|
278 |
|
---|
279 | // Quaternion integration
|
---|
280 | state[0].Quat =state[-1].Quat +dQ*dT();
|
---|
281 | state[0].Quat.Normalize();
|
---|
282 |
|
---|
283 | // Calculation of the thrust from the reference speed of motors
|
---|
284 | u_thrust=k_mot->Value()*S->Value()*
|
---|
285 | (sigma->Value()*tfl_speed*tfl_speed+sigma->Value()*tfr_speed*tfr_speed+sigma->Value()*trl_speed*trl_speed+sigma->Value()*trr_speed*trr_speed
|
---|
286 | +bfl_speed*bfl_speed+bfr_speed*bfr_speed+brl_speed*brl_speed+brr_speed*brr_speed);
|
---|
287 | Vector3D vect(0,0,-u_thrust);
|
---|
288 | vect.Rotate(state[0].Quat);
|
---|
289 |
|
---|
290 | /*
|
---|
291 | ** ===================================================================
|
---|
292 | ** x double integrator
|
---|
293 | **
|
---|
294 | ** ===================================================================
|
---|
295 | */
|
---|
296 | state[0].Pos.x=(dT()*dT()/m->Value())*(vect.x-f_air_lat->Value()*(state[-1].Pos.x-state[-2].Pos.x)/dT())+2*state[-1].Pos.x-state[-2].Pos.x;
|
---|
297 | state[0].Vel.x=(state[0].Pos.x-state[-1].Pos.x)/dT();
|
---|
298 |
|
---|
299 | /*
|
---|
300 | ** ===================================================================
|
---|
301 | ** y double integrator
|
---|
302 | **
|
---|
303 | ** ===================================================================
|
---|
304 | */
|
---|
305 | state[0].Pos.y=(dT()*dT()/m->Value())*(vect.y-f_air_lat->Value()*(state[-1].Pos.y-state[-2].Pos.y)/dT())+2*state[-1].Pos.y-state[-2].Pos.y;
|
---|
306 | state[0].Vel.y=(state[0].Pos.y-state[-1].Pos.y)/dT();
|
---|
307 |
|
---|
308 | /*
|
---|
309 | ** ===================================================================
|
---|
310 | ** z double integrator
|
---|
311 | **
|
---|
312 | ** ===================================================================
|
---|
313 | */
|
---|
314 | state[0].Pos.z=(dT()*dT()/m->Value())*(vect.z+f_air_vert->Value()*(state[-1].Pos.z-state[-2].Pos.z)/dT()+m->Value()*G)+2*state[-1].Pos.z-state[-2].Pos.z;
|
---|
315 | state[0].Vel.z=(state[0].Pos.z-state[-1].Pos.z)/dT();
|
---|
316 |
|
---|
317 | #ifndef GL
|
---|
318 | if(state[0].Pos.z<0) state[0].Pos.z=0;
|
---|
319 | #endif
|
---|
320 |
|
---|
321 | }
|
---|
322 |
|
---|
323 | } // end namespace simulator
|
---|
324 | } // end namespace flair
|
---|