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[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2012/08/21
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[69] | 6 | // filename: FollowMeCamera.h
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[8] | 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une animation poursuite pour camera
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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[69] | 17 | #ifndef FOLLOWMECAMERA_H
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| 18 | #define FOLLOWMECAMERA_H
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[8] | 19 |
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[69] | 20 | #include "VisualizationCamera.h"
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[8] | 21 |
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[69] | 22 |
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[15] | 23 | namespace flair {
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| 24 | namespace simulator {
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[8] | 25 |
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[69] | 26 | class FollowMeCamera : public VisualizationCamera {
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[15] | 27 | public:
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[70] | 28 | FollowMeCamera(const irr::scene::ISceneNode *parent,std::string name,
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[15] | 29 | float rotateSpeed = -500.0f, float zoomSpeed = 4.0f);
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[69] | 30 | ~FollowMeCamera();
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[8] | 31 |
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[15] | 32 | void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
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| 33 | void setPositionOffset(irr::core::vector3df newpos);
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| 34 | void setTargetOffset(irr::core::vector3df newpos);
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[8] | 35 |
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[15] | 36 | private:
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| 37 | irr::core::vector3df pos_offset, target_offset;
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| 38 | irr::core::position2df RotateStart;
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| 39 | const irr::scene::ISceneNode *parent;
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| 40 | bool Rotating;
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| 41 | float RotY, RotZ;
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| 42 | float sat(float value);
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[70] | 43 | float rotateSpeed;
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| 44 | float zoomSpeed;
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[15] | 45 | };
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[8] | 46 |
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| 47 | } // end namespace simulator
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| 48 | } // end namespace flair
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| 49 |
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[69] | 50 | #endif // FOLLOWMECAMERA_H
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