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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2012/08/21
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6 | // filename: FollowMeCamera.h
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant une animation poursuite pour camera
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef FOLLOWMECAMERA_H
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18 | #define FOLLOWMECAMERA_H
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19 |
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20 | #include "VisualizationCamera.h"
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21 |
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22 |
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23 | namespace flair {
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24 | namespace simulator {
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25 |
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26 | class FollowMeCamera : public VisualizationCamera {
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27 | public:
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28 | FollowMeCamera(const irr::scene::ISceneNode *parent,std::string name,
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29 | float rotateSpeed = -500.0f, float zoomSpeed = 4.0f);
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30 | ~FollowMeCamera();
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31 |
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32 | void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
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33 | void setPositionOffset(irr::core::vector3df newpos);
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34 | void setTargetOffset(irr::core::vector3df newpos);
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35 |
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36 | private:
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37 | irr::core::vector3df pos_offset, target_offset;
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38 | irr::core::position2df RotateStart;
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39 | const irr::scene::ISceneNode *parent;
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40 | bool Rotating;
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41 | float RotY, RotZ;
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42 | float sat(float value);
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43 | float rotateSpeed;
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44 | float zoomSpeed;
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45 | };
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46 |
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47 | } // end namespace simulator
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48 | } // end namespace flair
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49 |
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50 | #endif // FOLLOWMECAMERA_H
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