[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2013/03/25
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| 6 | // filename: GenericObject.h
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| 7 | //
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| 8 | // author: Cesar Richard
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant un modele a simuler
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifndef GENERICOBJECT_H
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| 18 | #define GENERICOBJECT_H
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| 19 | #ifdef GL
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| 20 |
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| 21 | #include "Simulator.h"
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| 22 |
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| 23 | #include "ConditionVariable.h"
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| 24 | #include "Gui.h"
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| 25 | #include "Gui_impl.h"
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| 26 | #include <ISceneManager.h>
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| 27 | #include <ISceneNodeAnimatorCollisionResponse.h>
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| 28 | #include <IMetaTriangleSelector.h>
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| 29 | #include <IVideoDriver.h>
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| 30 | #include <ICameraSceneNode.h>
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[69] | 31 | #include "FollowMeCamera.h"
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[8] | 32 |
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| 33 | #include <IODevice.h>
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| 34 | #include <Euler.h>
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| 35 | #include <Vector3D.h>
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| 36 |
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| 37 | #include <aabbox3d.h>
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| 38 | #include <IMeshSceneNode.h>
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| 39 |
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[15] | 40 | namespace irr {
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| 41 | class SEvent;
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| 42 | namespace scene {
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| 43 | class IMesh;
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| 44 | class ISceneManager;
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| 45 | class ITriangleSelector;
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| 46 | class IMetaTriangleSelector;
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| 47 | class ISceneNodeAnimatorCollisionResponse;
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[8] | 48 | }
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[15] | 49 | }
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[8] | 50 |
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| 51 | class Gui_impl;
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| 52 | class Simulator_impl;
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| 53 |
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[15] | 54 | namespace flair {
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| 55 | namespace core {
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[8] | 56 | class ConditionVariable;
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| 57 | }
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[15] | 58 | namespace simulator {
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[8] | 59 | class Simulator;
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| 60 | class AnimPoursuite;
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| 61 |
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[15] | 62 | class GenericObject : public irr::scene::IMeshSceneNode {
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| 63 | friend class ::Simulator_impl;
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[8] | 64 |
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| 65 | public:
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[15] | 66 | GenericObject(Simulator *parent, std::string name,
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| 67 | irr::scene::ISceneManager *sceneManager);
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| 68 | virtual ~GenericObject();
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[8] | 69 |
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[15] | 70 | // FROM IMPL
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| 71 | irr::scene::ITriangleSelector *TriangleSelector(void);
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| 72 | irr::core::aabbox3d<irr::f32> box;
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| 73 | // END FROM IMPL
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[8] | 74 |
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[15] | 75 | irr::scene::ISceneNode *getSceneNode();
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| 76 | virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
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| 77 | return box;
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| 78 | }
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[8] | 79 |
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[15] | 80 | void setPosition(irr::core::vector3df position);
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| 81 | void setScale(float value);
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| 82 | void setScale(irr::core::vector3df scale);
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| 83 | void setRotation(irr::core::vector3df rotation);
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| 84 | void OnRegisterSceneNode(void);
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| 85 | void setMesh(irr::scene::IMesh *mesh);
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| 86 | irr::scene::IMesh *getMesh(void);
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| 87 | void render(void);
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| 88 | virtual void setReadOnlyMaterials(bool readonly){};
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| 89 | virtual bool isReadOnlyMaterials(void) const { return false; }
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| 90 | virtual irr::scene::IShadowVolumeSceneNode *
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| 91 | addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh = 0,
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| 92 | irr::s32 id = -1, bool zfailmethod = true,
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| 93 | irr::f32 infinity = 1000.0f) {
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| 94 | return NULL;
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| 95 | }
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[8] | 96 |
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| 97 | private:
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[15] | 98 | void UpdateFrom(core::io_data *data){};
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| 99 | irr::scene::IMesh *mesh;
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| 100 | irr::scene::ITriangleSelector *selector;
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| 101 | flair::core::ConditionVariable *cond;
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| 102 | irr::video::SMaterial Material;
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[8] | 103 | };
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| 104 | } // end namespace simulator
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| 105 | } // end namespace flair
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| 106 | #endif // GL
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| 107 | #endif // GENERICOBJECT_H
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