1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: GenericObject.h
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7 | //
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8 | // author: Cesar Richard
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele a simuler
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef GENERICOBJECT_H
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18 | #define GENERICOBJECT_H
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19 | #ifdef GL
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20 |
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21 | #include "Simulator.h"
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22 |
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23 | #include "ConditionVariable.h"
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24 | #include "Gui.h"
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25 | #include "Gui_impl.h"
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26 | #include <ISceneManager.h>
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27 | #include <ISceneNodeAnimatorCollisionResponse.h>
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28 | #include <IMetaTriangleSelector.h>
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29 | #include <IVideoDriver.h>
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30 | #include <ICameraSceneNode.h>
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31 | #include "FollowMeCamera.h"
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32 |
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33 | #include <IODevice.h>
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34 | #include <Euler.h>
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35 | #include <Vector3D.h>
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36 |
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37 | #include <aabbox3d.h>
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38 | #include <IMeshSceneNode.h>
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39 |
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40 | namespace irr {
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41 | class SEvent;
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42 | namespace scene {
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43 | class IMesh;
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44 | class ISceneManager;
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45 | class ITriangleSelector;
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46 | class IMetaTriangleSelector;
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47 | class ISceneNodeAnimatorCollisionResponse;
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48 | }
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49 | }
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50 |
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51 | class Gui_impl;
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52 | class Simulator_impl;
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53 |
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54 | namespace flair {
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55 | namespace core {
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56 | class ConditionVariable;
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57 | }
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58 | namespace simulator {
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59 | class Simulator;
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60 | class AnimPoursuite;
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61 |
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62 | class GenericObject : public irr::scene::IMeshSceneNode {
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63 | friend class ::Simulator_impl;
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64 |
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65 | public:
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66 | GenericObject(Simulator *parent, std::string name,
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67 | irr::scene::ISceneManager *sceneManager);
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68 | virtual ~GenericObject();
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69 |
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70 | // FROM IMPL
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71 | irr::scene::ITriangleSelector *TriangleSelector(void);
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72 | irr::core::aabbox3d<irr::f32> box;
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73 | // END FROM IMPL
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74 |
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75 | irr::scene::ISceneNode *getSceneNode();
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76 | virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
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77 | return box;
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78 | }
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79 |
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80 | void setPosition(irr::core::vector3df position);
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81 | void setScale(float value);
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82 | void setScale(irr::core::vector3df scale);
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83 | void setRotation(irr::core::vector3df rotation);
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84 | void OnRegisterSceneNode(void);
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85 | void setMesh(irr::scene::IMesh *mesh);
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86 | irr::scene::IMesh *getMesh(void);
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87 | void render(void);
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88 | virtual void setReadOnlyMaterials(bool readonly){};
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89 | virtual bool isReadOnlyMaterials(void) const { return false; }
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90 | virtual irr::scene::IShadowVolumeSceneNode *
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91 | addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh = 0,
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92 | irr::s32 id = -1, bool zfailmethod = true,
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93 | irr::f32 infinity = 1000.0f) {
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94 | return NULL;
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95 | }
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96 |
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97 | private:
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98 | void UpdateFrom(core::io_data *data){};
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99 | irr::scene::IMesh *mesh;
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100 | irr::scene::ITriangleSelector *selector;
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101 | flair::core::ConditionVariable *cond;
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102 | irr::video::SMaterial Material;
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103 | };
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104 | } // end namespace simulator
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105 | } // end namespace flair
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106 | #endif // GL
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107 | #endif // GENERICOBJECT_H
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