source: flair-src/trunk/lib/FlairSimulator/src/unexported/GenericObject.h@ 335

Last change on this file since 335 was 286, checked in by Sanahuja Guillaume, 6 years ago

draw vrpn axis in simulator

File size: 1.3 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/03/25
6// filename: GenericObject.h
7//
8// author: Cesar Richard
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un modele a simuler
14//
15/*********************************************************************/
16
17#ifndef GENERICOBJECT_H
18#define GENERICOBJECT_H
19#ifdef GL
20
21#include <vector3d.h>
22
23namespace irr {
24 namespace scene {
25 class IMesh;
26 class IMeshSceneNode;
27 class ITriangleSelector;
28 class ISceneNode;
29 }
30}
31
32class Simulator_impl;
33
34namespace flair {
35namespace simulator {
36
37class GenericObject {
38 friend class ::Simulator_impl;
39
40public:
41 GenericObject(irr::scene::IMesh *mesh);
42 virtual ~GenericObject();
43
44 irr::scene::ITriangleSelector *TriangleSelector(void);
45 void setScale(float value);
46 void setScale(const irr::core::vector3df& scale);
47 void setPosition(const irr::core::vector3df& position);
48 void setRotation(const irr::core::vector3df& rotation);
49 void setVisible(bool isVisible);//visible by default at construction
50
51private:
52 irr::scene::ITriangleSelector *selector;
53 irr::scene::IMeshSceneNode *meshSceneNode;
54};
55} // end namespace simulator
56} // end namespace flair
57#endif // GL
58#endif // GENERICOBJECT_H
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