Last change
on this file since 444 was 286, checked in by Sanahuja Guillaume, 6 years ago |
draw vrpn axis in simulator
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File size:
1.3 KB
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: GenericObject.h
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7 | //
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8 | // author: Cesar Richard
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele a simuler
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef GENERICOBJECT_H
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18 | #define GENERICOBJECT_H
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19 | #ifdef GL
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20 |
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21 | #include <vector3d.h>
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22 |
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23 | namespace irr {
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24 | namespace scene {
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25 | class IMesh;
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26 | class IMeshSceneNode;
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27 | class ITriangleSelector;
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28 | class ISceneNode;
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29 | }
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30 | }
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31 |
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32 | class Simulator_impl;
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33 |
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34 | namespace flair {
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35 | namespace simulator {
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36 |
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37 | class GenericObject {
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38 | friend class ::Simulator_impl;
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39 |
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40 | public:
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41 | GenericObject(irr::scene::IMesh *mesh);
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42 | virtual ~GenericObject();
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43 |
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44 | irr::scene::ITriangleSelector *TriangleSelector(void);
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45 | void setScale(float value);
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46 | void setScale(const irr::core::vector3df& scale);
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47 | void setPosition(const irr::core::vector3df& position);
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48 | void setRotation(const irr::core::vector3df& rotation);
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49 | void setVisible(bool isVisible);//visible by default at construction
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50 |
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51 | private:
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52 | irr::scene::ITriangleSelector *selector;
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53 | irr::scene::IMeshSceneNode *meshSceneNode;
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54 | };
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55 | } // end namespace simulator
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56 | } // end namespace flair
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57 | #endif // GL
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58 | #endif // GENERICOBJECT_H
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