source: flair-src/trunk/lib/FlairSimulator/src/unexported/Model_impl.h

Last change on this file was 361, checked in by Sanahuja Guillaume, 18 months ago

add ball for Julio

File size: 2.7 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/03/25
6//  filename:   Model_impl.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant un modele a simuler
14//
15/*********************************************************************/
16
17#ifndef MODEL_IMPL_H
18#define MODEL_IMPL_H
19
20#include <Thread.h>
21#include <vrpn_Tracker.h>
22#include "Model.h"
23#include "Quaternion.h"
24
25namespace flair {
26namespace core {
27class Matrix;
28class Mutex;
29class ConditionVariable;
30}
31namespace gui {
32class TabWidget;
33class CheckBox;
34class DoubleSpinBox;
35class SpinBox;
36class Vector3DSpinBox;
37}
38namespace simulator {
39class Simulator;
40class FollowMeCamera;
41}
42}
43
44#ifdef GL
45#include <Vector3D.h>
46#include <IMeshSceneNode.h>
47
48namespace irr {
49namespace scene {
50class ISceneManager;
51class ITriangleSelector;
52class IMetaTriangleSelector;
53class ISceneNodeAnimatorCollisionResponse;
54}
55}
56#endif
57
58#ifdef GL
59class Model_impl : public irr::scene::ISceneNode,
60                   public flair::core::Thread,
61                   private vrpn_Tracker
62#else
63class Model_impl : public flair::core::Thread,
64                   private vrpn_Tracker
65#endif
66                   {
67public:
68  Model_impl(flair::simulator::Model *self, std::string name,uint32_t modelId);
69  ~Model_impl();
70
71#ifdef GL
72  void OnRegisterSceneNode(void);
73  void render(void);
74
75  const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
76    return box;
77  }
78  void UpdatePos(void);
79  void CheckCollision(void);
80  irr::scene::ITriangleSelector *TriangleSelector(void);
81  irr::scene::IMetaTriangleSelector *MetaTriangleSelector(void);
82  irr::core::aabbox3d<irr::f32> box;
83  void SynchronizationPoint();
84  flair::simulator::FollowMeCamera *camera;
85  irr::scene::ITriangleSelector *selector;
86#endif
87  void mainloop(void);
88
89  flair::gui::TabWidget *tabwidget;
90  flair::gui::DoubleSpinBox *dT;
91  int modelId;
92  flair::gui::Vector3DSpinBox *pos_init;
93
94private:
95  flair::gui::SpinBox *yaw_init;
96  flair::gui::CheckBox *enable_opti;
97  flair::simulator::Model *self;
98  flair::core::Matrix *output;
99  flair::core::Mutex *states_mutex;
100
101  void Run(void);
102  flair::core::Quaternion ComputeInitRotation(flair::core::Quaternion quat_in);
103#ifdef GL
104  void CollisionHandler(void);
105
106  irr::scene::IMetaTriangleSelector *meta_selector;
107  irr::scene::ISceneNodeAnimatorCollisionResponse *anim;
108
109  bool position_init;
110
111  flair::core::ConditionVariable *cond;
112  int sync_count;
113
114  flair::core::Mutex *collision_mutex;
115  bool collision_occured;
116  flair::core::Vector3D<double> collision_point;
117#endif
118};
119
120#endif // MODEL_IMPL_H
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