1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2016/09/02
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6 | // filename: GuiFlair.cpp
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7 | //
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8 | // authors: Thomas Fuhrmann
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: Implementation of GuiInterface using Flair
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14 | // communication mechanism
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15 | //
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16 | //
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17 | /*********************************************************************/
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18 |
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19 | #include "GuiFlair.h"
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20 | #include "GuiInterface.h"
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21 |
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22 | #include <FrameworkManager.h>
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23 | #include <Socket.h>
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24 |
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25 | //todo remove for tests
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26 | #include <iostream>
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27 |
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28 |
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29 | using namespace std;
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30 | using namespace flair::core;
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31 | using namespace flair::gui;
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32 |
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33 | GuiFlair::GuiFlair(const FrameworkManager *parent, string name):
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34 | GuiInterface(parent, name) {
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35 | cout << "MavPlanner GuiFlair constructor" << endl;
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36 |
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37 | outputSocket = new Socket((Thread *)this, "output socket", "127.0.0.1:5036");
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38 |
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39 | // outputSocket = new Socket(parent, "output socket", "127.255.255.255:9001", true);
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40 | inputSocket = new Socket((Thread *)this, "input socket", 9001);
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41 | }
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42 |
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43 | GuiFlair::~GuiFlair() {
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44 |
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45 | }
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46 |
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47 | void GuiFlair::MissionStart() {
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48 | cout << "MavPlanner GuiFlair MissionStart" << endl;
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49 |
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50 | int received = 0;
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51 | char receiveFrameBuffer[200];
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52 |
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53 | std::string message_to_send("Test of sending a message");
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54 |
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55 | //fonctionne en récéption si on prend un broadcast pour la création du socket
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56 | // outputSocket->SendMessage(message_to_send);
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57 |
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58 | do {
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59 | // cout << "." << endl;
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60 | received=inputSocket->RecvMessage(receiveFrameBuffer,200, TIME_NONBLOCK);
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61 | // cout << "." << endl;
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62 | if (received > 0) {
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63 | cout << "MavPlanner GuiFlair MissionStart data received : " << receiveFrameBuffer << endl;
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64 | outputSocket->SendMessage(receiveFrameBuffer, received);
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65 | }
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66 | } while (received != 0);
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67 | }
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68 |
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69 | void GuiFlair::MissionStop() {
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70 | cout << "MavPlanner GuiFlair MissionStop" << endl;
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71 | }
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72 |
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73 | void GuiFlair::MissionPause() {
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74 | cout << "MavPlanner GuiFlair MissionResume" << endl;
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75 | }
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76 |
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77 | void GuiFlair::MissionSend() {
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78 | cout << "MavPlanner GuiFlair MissionSend" << endl;
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79 | }
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