Flair
Framework Libre Air
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Class defining a 3D vector. More...
#include <Vector3D.h>
Public Member Functions | |
Vector3D (T x=0, T y=0, T z=0) | |
Constructor. More... | |
~Vector3D () | |
Destructor. More... | |
void | RotateX (float value) |
x axis rotation More... | |
void | RotateXDeg (float value) |
x axis rotation More... | |
void | RotateY (float value) |
y axis rotation More... | |
void | RotateYDeg (float value) |
y axis rotation More... | |
void | RotateZ (float value) |
z axis rotation More... | |
void | RotateZDeg (float value) |
z axis rotation More... | |
void | Rotate (const RotationMatrix &matrix) |
rotation More... | |
void | Rotate (const Quaternion &quaternion) |
rotation More... | |
void | To2Dxy (Vector2D< T > &vector) const |
Convert to a Vector2D. More... | |
Vector2D< T > | To2Dxy (void) const |
Convert to a Vector2D. More... | |
float | GetNorm (void) const |
Norm. More... | |
void | Normalize (void) |
Normalize. More... | |
void | Saturate (const Vector3D< T > &min, const Vector3D< T > &max) |
Saturate. More... | |
void | Saturate (float min, float max) |
Saturate. More... | |
void | Saturate (const Vector3D< T > &value) |
Saturate. More... | |
void | Saturate (float value) |
Saturate. More... | |
T & | operator[] (size_t idx) |
const T & | operator[] (size_t idx) const |
template<typename S > | |
Vector3D< T > & | operator= (const Vector3D< S > &vector) |
Vector3D< T > & | operator+= (const Vector3D< T > &vector) |
Vector3D< T > & | operator-= (const Vector3D< T > &vector) |
Public Attributes | |
T | x |
x More... | |
T | y |
y More... | |
T | z |
z More... | |
Class defining a 3D vector.
flair::core::Vector3D< T >::Vector3D | ( | T | x = 0 , |
T | y = 0 , |
||
T | z = 0 |
||
) |
flair::core::Vector3D< T >::~Vector3D | ( | ) |
Destructor.
void flair::core::Vector3D< T >::RotateX | ( | float | value | ) |
x axis rotation
value | rotation value in radians |
void flair::core::Vector3D< T >::RotateXDeg | ( | float | value | ) |
x axis rotation
value | rotation value in degrees |
void flair::core::Vector3D< T >::RotateY | ( | float | value | ) |
y axis rotation
value | rotation value in radians |
void flair::core::Vector3D< T >::RotateYDeg | ( | float | value | ) |
y axis rotation
value | rotation value in degrees |
void flair::core::Vector3D< T >::RotateZ | ( | float | value | ) |
z axis rotation
value | rotation value in radians |
void flair::core::Vector3D< T >::RotateZDeg | ( | float | value | ) |
z axis rotation
value | rotation value in degrees |
void flair::core::Vector3D< T >::Rotate | ( | const RotationMatrix & | matrix | ) |
rotation
matrix | rotation matrix |
void flair::core::Vector3D< T >::Rotate | ( | const Quaternion & | quaternion | ) |
rotation
Compute a rotation from a quaternion. This method uses a rotation matrix internaly.
quaternion | quaternion |
void flair::core::Vector3D< T >::To2Dxy | ( | Vector2D< T > & | vector | ) | const |
Vector2D<T> flair::core::Vector3D< T >::To2Dxy | ( | void | ) | const |
float flair::core::Vector3D< T >::GetNorm | ( | void | ) | const |
Norm.
void flair::core::Vector3D< T >::Normalize | ( | void | ) |
Normalize.
void flair::core::Vector3D< T >::Saturate | ( | const Vector3D< T > & | min, |
const Vector3D< T > & | max | ||
) |
Saturate.
Saturate between min and max
min | minimum value |
max | maximum value |
void flair::core::Vector3D< T >::Saturate | ( | float | min, |
float | max | ||
) |
Saturate.
Saturate between min and max
min | minimum Vector3D(min,min,min) value |
max | maximum Vector3D(max,max,max) value |
void flair::core::Vector3D< T >::Saturate | ( | const Vector3D< T > & | value | ) |
void flair::core::Vector3D< T >::Saturate | ( | float | value | ) |
Saturate.
Saturate between -abs(Vector3D(value,value,value)) and abs(Vector3D(value,value,value))
value | saturation Vector3D(value,value,value) |
T flair::core::Vector3D< T >::x |
x
T flair::core::Vector3D< T >::y |
y
T flair::core::Vector3D< T >::z |
z