1 | // %pacpus:license{
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2 | // This file is part of the PACPUS framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %pacpus:license}
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5 | /// @file
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6 | /// @author Gerald Dherbomez <firstname.surname@utc.fr>
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7 | /// @date April, 2007
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8 | /// @version $Id: DbtPlyFileManager.h 91 2013-05-19 10:32:48Z gdherbom $
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9 | /// @copyright Copyright (c) UTC/CNRS Heudiasyc 2006 - 2013. All rights reserved.
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10 | /// @brief DbitePlayer file manager.
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11 | ///
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12 | /// Detailed description.
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13 | ///
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14 | /// @todo Manage a vector of dbite files and update the functions
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15 | /// playModen and configureComponent to support this funtionnality.
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16 | /// Put the type of data that has just been replayed in a protected
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17 | /// variable of the abstract class in order to the derived class can
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18 | /// know what to do.
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19 | /// @todo Complete the function playMode2.
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20 | /// @todo Make the variable kMaxPendingTimeFromEngineMicrosecs a property.
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21 |
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22 | #ifndef DEF_PACPUS_DBTPLYFILEMANAGER_H
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23 | #define DEF_PACPUS_DBTPLYFILEMANAGER_H
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24 |
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25 | #include <Pacpus/DbitePlayer/DbitePlayerConfig.h>
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26 | #include <Pacpus/DbitePlayer/DbtPlyEngine.h>
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27 | #include <Pacpus/kernel/road_time.h>
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28 | #include <Pacpus/kernel/ComponentBase.h>
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29 | #include <Pacpus/kernel/DbiteFile.h>
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30 |
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31 | #include <QThread>
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32 |
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33 | class QSemaphore;
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34 |
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35 | namespace pacpus {
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36 |
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37 | class DbtPlyEngine;
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38 |
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39 | /// XML config properties:
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40 | /// dbt PATH(S) path to DBT data file(s), separated by pipe symbol '|', relative to datadir property of DbtPlyEngine
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41 | /// e.g. dbt="gps/ublox.dbt|gps/ublox2.dbt"
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42 | /// ui INT graphical user interface (GUI) window number
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43 | /// e.g. ui="0"
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44 | /// verbose INT verbosity level
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45 | /// e.g. verbose="1"
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46 | /// @see DbtPlyEngine
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47 | class DBITE_PLAYER_API DbtPlyFileManager
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48 | : public QThread
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49 | , public ComponentBase
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50 | {
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51 | Q_OBJECT
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52 |
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53 | public:
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54 | /// constructor
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55 | DbtPlyFileManager(QString name);
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56 | /// destructor
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57 | virtual ~DbtPlyFileManager();
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58 |
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59 | /// the player replays only the last data that has not been yet replayed
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60 | /// @todo Rename
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61 | void playMode1 (road_time_t tDbt, bool reverse);
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62 | /// the player replays all the data that have not been yet replayed
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63 | /// @todo Rename
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64 | void playMode2 (road_time_t tDbt, bool reverse);
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65 |
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66 | /// virtual method: call when new DBT data are replayed
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67 | virtual void processData(road_time_t time, road_timerange_t timeRange, void * data) = 0;
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68 | /// @todo Documentation
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69 | virtual void displayUI();
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70 |
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71 | /// 3 Virtual methods relative to the ComponentBase inheritance
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72 | virtual COMPONENT_CONFIGURATION configureComponent(XmlComponentConfig config);
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73 | /// @todo Documentation
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74 | virtual void startActivity();
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75 | /// @todo Documentation
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76 | virtual void stopActivity();
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77 |
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78 | /// The loop of the thread
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79 | virtual void run();
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80 |
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81 | public Q_SLOTS:
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82 | /// slot activated by the engine when it computes new DBT time
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83 | void playData(road_time_t tDbt,road_time_t tNow, bool reverse);
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84 |
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85 | /// put the file descriptor to the beginning of the file
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86 | void beginfile();
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87 |
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88 | Q_SIGNALS:
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89 | /// signal sent to the engine to provide to it the tmin and tmax of the file
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90 | void tMinMaxIs(road_time_t tmin, road_time_t tmax);
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91 |
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92 | protected:
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93 | /// Verbosity level
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94 | int mVerbose;
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95 |
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96 | /// a pointer on the player engine
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97 | DbtPlyEngine * mEngine;
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98 |
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99 | /// the absolute path of the DBT file
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100 | QString dbtProperty_;
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101 | /// @todo Documentation
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102 | QStringList mDbtFilenameList;
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103 |
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104 | /// The directory where the DBT file is located
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105 | QString mDbtDataPath;
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106 |
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107 | /// Display or not the graphical interface
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108 | bool mShowGui;
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109 |
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110 | /// @todo Documentation
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111 | struct dbtStruct
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112 | {
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113 | /// Data buffer
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114 | char * buffer;
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115 | /// Acquisition time
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116 | road_time_t t;
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117 | /// Acquisition timerange
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118 | road_timerange_t tr;
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119 | };
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120 |
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121 | /// @todo Documentation
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122 | struct dbtStructFile
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123 | {
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124 | /// the DBT file descriptor
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125 | pacpus::DbiteFile * pfile;
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126 | /// the buffer where the data are stored after the reading and the associated time, timerange and file descriptor
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127 | dbtStruct cur;
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128 | /// the previous DBT data, these ones that must be processed
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129 | dbtStruct toProcess;
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130 | };
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131 |
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132 | /// @todo Documentation
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133 | QList<dbtStructFile> dbt_;
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134 | /// @todo Documentation
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135 | int dbtIndex_;
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136 |
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137 | private:
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138 | /// @todo Documentation
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139 | bool processDbtFileHdfile(dbtStructFile & dbtFile, pacpus::DbiteFile::ReadDirection direction);
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140 |
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141 | private:
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142 | // reading backward?
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143 | bool reverse_;
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144 |
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145 | /// the estimated DBT time sent by the engine and computed relatively to the state of the player
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146 | road_time_t timeToRead_;
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147 |
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148 | /// The mode of replay
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149 | /// @see playMode1, playMode2 methods
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150 | int mode_;
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151 |
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152 | /// The minimum and maximum time of the data contained in the file
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153 | road_time_t tMin_, tMax_;
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154 |
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155 | /// the synchronization semaphore with the engine
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156 | QSemaphore * sync_;
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157 |
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158 | /// For statistics purpose - delta time between the instant when the tDbt is computed and the instant when it is
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159 | /// taken into account by the file manager
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160 | int deltaTDbtTab_[1000];
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161 | int deltaTDbtTabLoop_;
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162 | };
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163 |
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164 | } // namespace pacpus
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165 |
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166 | #endif // DEF_PACPUS_DBTPLYFILEMANAGER_H
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