[136] | 1 | //=====================================================
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| 2 | // File : main.cpp
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| 3 | // Author : L. Plagne <laurent.plagne@edf.fr)>
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| 4 | // Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
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| 5 | //=====================================================
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| 6 | //
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| 7 | // This program is free software; you can redistribute it and/or
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| 8 | // modify it under the terms of the GNU General Public License
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| 9 | // as published by the Free Software Foundation; either version 2
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| 10 | // of the License, or (at your option) any later version.
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| 11 | //
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| 12 | // This program is distributed in the hope that it will be useful,
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| 13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | // GNU General Public License for more details.
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| 16 | // You should have received a copy of the GNU General Public License
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| 17 | // along with this program; if not, write to the Free Software
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| 18 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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| 19 | //
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| 20 | #include "utilities.h"
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| 21 | #include "blitz_interface.hh"
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| 22 | #include "blitz_LU_solve_interface.hh"
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| 23 | #include "bench.hh"
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| 24 | #include "action_matrix_vector_product.hh"
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| 25 | #include "action_matrix_matrix_product.hh"
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| 26 | #include "action_axpy.hh"
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| 27 | #include "action_lu_solve.hh"
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| 28 | #include "action_ata_product.hh"
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| 29 | #include "action_aat_product.hh"
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| 30 | #include "action_atv_product.hh"
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| 31 |
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| 32 | BTL_MAIN;
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| 33 |
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| 34 | int main()
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| 35 | {
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| 36 |
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| 37 | bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
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| 38 | bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
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| 39 |
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| 40 | bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
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| 41 | bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
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| 42 | bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
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| 43 |
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| 44 | bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
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| 45 |
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| 46 | //bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
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| 47 |
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| 48 | return 0;
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| 49 | }
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| 50 |
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| 51 |
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