| | 1 | = Adding inputs/outputs = |
| | 2 | |
| | 3 | To send data between components, Pacpus uses input/output system based on signals/slots. |
| | 4 | |
| | 5 | We will try to add to our component called ```MyComponent```: |
| | 6 | 1. an output named ```"scan"``` of type ```LidarScan```, |
| | 7 | 2. an input named ```"pose"``` of type ```GeoPose2D``` . |
| | 8 | |
| | 9 | So, add virtual methods overriden from ```ComponentBase```: ```addInputs()``` and ```addOutputs()``` to the component: |
| | 10 | |
| | 11 | {{{#!c++ |
| | 12 | // MyComponent.h |
| | 13 | |
| | 14 | class My Component // ... |
| | 15 | { |
| | 16 | // ... |
| | 17 | protected: |
| | 18 | virtual void addInputs() /* override */; |
| | 19 | virtual void addOutputs() /* override */; |
| | 20 | }; |
| | 21 | }}} |
| | 22 | |
| | 23 | {{{#!c++ |
| | 24 | // MyComponent.cpp |
| | 25 | |
| | 26 | void MyComponent::addInputs() |
| | 27 | { |
| | 28 | // inputs go here |
| | 29 | } |
| | 30 | |
| | 31 | void MyComponent::addOutputs() |
| | 32 | { |
| | 33 | // outputs go here |
| | 34 | } |
| | 35 | |
| | 36 | }}} |
| | 37 | |
| | 38 | == Adding an output == |
| | 39 | |
| | 40 | To add an output, you have to use template method ```ComponentBase::addOutput<class OutputType, class ComponentType>(const char* outputName)```: |
| | 41 | |
| | 42 | {{{#!c++ |
| | 43 | // MyComponent.cpp |
| | 44 | |
| | 45 | void MyComponent::addOutputs() |
| | 46 | { |
| | 47 | // outputs go here |
| | 48 | addOutput<LidarScan, MyComponent>("scan"); |
| | 49 | } |
| | 50 | }}} |
| | 51 | |
| | 52 | == Adding an input == |
| | 53 | |
| | 54 | To add an input, you have to have a method in your class that will process it. |
| | 55 | It should take as the only argument, a constant reference to the type of the input. |
| | 56 | In our example, we suppose to have a function declared as follows: |
| | 57 | |
| | 58 | {{{#!c++ |
| | 59 | void processPose(GeoPose2D const& pose); |
| | 60 | }}} |
| | 61 | |
| | 62 | You have to use template method ```ComponentBase::addInput<class OutputType, class ComponentType, typename ProcessingFunction>(const char* outputName, ProcessingFunction inputProcessingFunction)```: |
| | 63 | |
| | 64 | {{{#!c++ |
| | 65 | // MyComponent.cpp |
| | 66 | |
| | 67 | void MyComponent::addInputs() |
| | 68 | { |
| | 69 | // inputs go here |
| | 70 | addInput<GeoPose2D, MyComponent>("pose", &MyComponent::processPose); |
| | 71 | } |
| | 72 | }}} |
| | 73 | |
| | 74 | The second argument is the address (```&```) of our processing method. |
| | 75 | You can also use a free function or a functor object, as well as any other callable object, e.g. ```std::function```, ```boost::function```, etc. |
| | 76 | |