Flair
Framework Libre Air
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This is the complete list of members for flair::simulator::MeshSceneNode, including all inherited members.
addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | inlinevirtual |
getBoundingBox() const (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | inlinevirtual |
getMaterial(irr::u32 i) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |
getMaterialCount(void) const (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | inlinevirtual |
getMesh(void) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |
isReadOnlyMaterials(void) const (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | inlinevirtual |
MeshSceneNode(Model *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | |
MeshSceneNode(irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | |
OnRegisterSceneNode(void) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |
render(void) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |
setMesh(irr::scene::IMesh *ptr) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |
setReadOnlyMaterials(bool readonly) (defined in flair::simulator::MeshSceneNode) | flair::simulator::MeshSceneNode | virtual |