Flair
Framework Libre Air
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Public Member Functions | |
MeshSceneNode (Model *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) | |
MeshSceneNode (irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) | |
virtual void | OnRegisterSceneNode (void) |
virtual void | render (void) |
virtual const irr::core::aabbox3d< irr::f32 > & | getBoundingBox () const |
virtual irr::u32 | getMaterialCount (void) const |
virtual irr::video::SMaterial & | getMaterial (irr::u32 i) |
virtual void | setMesh (irr::scene::IMesh *ptr) |
virtual irr::scene::IMesh * | getMesh (void) |
virtual void | setReadOnlyMaterials (bool readonly) |
virtual bool | isReadOnlyMaterials (void) const |
virtual irr::scene::IShadowVolumeSceneNode * | addShadowVolumeSceneNode (const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f) |