source: flair-dev/tags/0.0.2/include/FlairSimulator/FixedCamera.h

Last change on this file was 36, checked in by Sanahuja Guillaume, 8 years ago

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File size: 1.1 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2016/09/01
6// filename: FixedCamera.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: cclass for a fixed camera in the gui
14//
15/*********************************************************************/
16
17#ifndef FIXEDCAMERA_H
18#define FIXEDCAMERA_H
19
20#include "VisualizationCamera.h"
21#include <Vector3D.h>
22
23namespace flair {
24namespace simulator {
25
26class FixedCamera : public VisualizationCamera {
27public:
28 FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat=core::Vector3D(0,0,0),float rotateSpeed = -500.0f, float zoomSpeed = .05f);
29 ~FixedCamera();
30
31 void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
32
33private:
34 float sat(float value);
35 irr::core::position2df RotateStart;
36 irr::core::vector3df rotation,target;
37 bool Rotating;
38 float rotateSpeed;
39 float zoomSpeed;
40 float fov;
41 bool init;
42};
43
44} // end namespace simulator
45} // end namespace flair
46
47#endif // FIXEDCAMERA_H
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