source: flair-dev/tags/0.0.2/include/FlairSimulator/Man.h

Last change on this file was 13, checked in by Bayard Gildas, 9 years ago

formatting script + include reformatted

File size: 1.1 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/04/15
6// filename: Man.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant un personnage
14//
15/*********************************************************************/
16
17#ifndef MAN_H
18#define MAN_H
19
20#include <Model.h>
21
22namespace irr {
23namespace scene {
24class IAnimatedMeshSceneNode;
25}
26}
27
28namespace flair {
29namespace gui {
30class DoubleSpinBox;
31}
32}
33
34namespace flair {
35namespace simulator {
36class Simulator;
37
38class Man : private Model {
39public:
40 Man(const Simulator *parent, std::string name);
41 ~Man();
42
43private:
44 size_t dbtSize(void) const;
45 void WritedbtBuf(char *dbtbuf);
46 void ReaddbtBuf(char *dbtbuf);
47 void CalcModel(void);
48 void AnimateModel(void){};
49 bool OnEvent(const irr::SEvent &event);
50
51 irr::scene::IAnimatedMeshSceneNode *node;
52 gui::DoubleSpinBox *t_speed, *r_speed;
53};
54} // end namespace simulator
55} // end namespace flair
56#endif // MAN_H
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