source: flair-dev/tags/0.0.2/include/FlairSimulator/VisualizationCamera.h

Last change on this file was 34, checked in by Sanahuja Guillaume, 8 years ago

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File size: 1.4 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2016/09/01
6// filename: VisualizationCamera.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: cclass for a visualization camera in the gui
14//
15/*********************************************************************/
16
17#ifndef VISUALIZATIONCAMERA_H
18#define VISUALIZATIONCAMERA_H
19
20#include <ISceneNodeAnimator.h>
21#include <position2d.h>
22#include <Vector3D.h>
23#include <string>
24
25namespace irr {
26 namespace scene {
27 class ICameraSceneNode;
28 }
29}
30
31namespace flair {
32namespace simulator {
33
34class VisualizationCamera : private irr::scene::ISceneNodeAnimator {
35public:
36 VisualizationCamera(std::string name);
37 ~VisualizationCamera();
38
39 ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,
40 irr::scene::ISceneManager *newManager = 0);
41 virtual bool OnEvent(const irr::SEvent& event);
42 irr::scene::ICameraSceneNode *getCameraSceneNode(void);
43 std::string getName(void);
44
45private:
46 virtual bool isEventReceiverEnabled(void) const { return true; }
47
48protected:
49 bool LMouseKey;
50 irr::scene::ICameraSceneNode *camera;
51 irr::core::position2df MousePos;
52 float currentZoom;
53 std::string name;
54};
55
56} // end namespace simulator
57} // end namespace flair
58
59#endif // VISUALIZATIONCAMERA_H
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