source: flair-dev/trunk/doc/Flair/_blade_8h_source.html @ 15

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104<div class="header">
105  <div class="headertitle">
106<div class="title">Blade.h</div>  </div>
107</div><!--header-->
108<div class="contents">
109<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// %flair:license{</span></div>
110<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// This file is part of the Flair framework distributed under the</span></div>
111<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// CECILL-C License, Version 1.0.</span></div>
112<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// %flair:license}</span></div>
113<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  created:    2012/08/22</span></div>
114<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//  filename:   Blade.h</span></div>
115<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//</span></div>
116<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//  author:     Guillaume Sanahuja</span></div>
117<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//              Copyright Heudiasyc UMR UTC/CNRS 7253</span></div>
118<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//</span></div>
119<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//  version:    $Id: $</span></div>
120<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//</span></div>
121<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//  purpose:    classe definissant une Blade</span></div>
122<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//</span></div>
123<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">/*********************************************************************/</span></div>
124<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
125<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#ifndef BLADE_H</span></div>
126<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#define BLADE_H</span></div>
127<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
128<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &lt;ISceneNode.h&gt;</span></div>
129<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
130<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="keyword">namespace </span>irr {</div>
131<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="keyword">namespace </span>scene {</div>
132<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keyword">class </span>IMesh;</div>
133<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;}</div>
134<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;}</div>
135<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
136<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">namespace </span>flair {</div>
137<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="namespaceflair_1_1simulator.html">   29</a></span>&#160;<span class="keyword">namespace </span>simulator {</div>
138<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_mesh_scene_node.html">MeshSceneNode</a>;</div>
139<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_model.html">Model</a>;</div>
140<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
141<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="classflair_1_1simulator_1_1_blade.html">   33</a></span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_blade.html">Blade</a> : <span class="keyword">public</span> irr::scene::ISceneNode {</div>
142<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keyword">public</span>:</div>
143<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;  <a class="code" href="classflair_1_1simulator_1_1_blade.html">Blade</a>(<a class="code" href="classflair_1_1simulator_1_1_model.html">Model</a> *parent,</div>
144<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <span class="keyword">const</span> irr::core::vector3df &amp;position = irr::core::vector3df(0, 0, 0),</div>
145<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keywordtype">bool</span> inverted = <span class="keyword">false</span>, irr::s32 <span class="keywordtype">id</span> = -1);</div>
146<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnRegisterSceneNode(<span class="keywordtype">void</span>);</div>
147<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> render(<span class="keywordtype">void</span>);</div>
148<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;  <span class="keyword">virtual</span> <span class="keyword">const</span> irr::core::aabbox3d&lt;irr::f32&gt; &amp;getBoundingBox(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{</div>
149<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keywordflow">return</span> Box;</div>
150<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;  }</div>
151<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  <span class="keywordtype">void</span> SetRotationSpeed(<span class="keywordtype">float</span> value);</div>
152<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
153<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">private</span>:</div>
154<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  irr::scene::IMesh *pale;</div>
155<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;  irr::core::aabbox3d&lt;irr::f32&gt; Box;</div>
156<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;  <a class="code" href="classflair_1_1simulator_1_1_mesh_scene_node.html">MeshSceneNode</a> *pale_1, *pale_2;</div>
157<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;  irr::scene::ISceneNodeAnimator *anim;</div>
158<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;};</div>
159<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;} <span class="comment">// end namespace simulator</span></div>
160<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;} <span class="comment">// end namespace flair</span></div>
161<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#endif // BLADE_H</span></div>
162<div class="ttc" id="classflair_1_1simulator_1_1_blade_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_blade.html">flair::simulator::Blade</a></div><div class="ttdef"><b>Definition:</b> Blade.h:33</div></div>
163<div class="ttc" id="classflair_1_1simulator_1_1_mesh_scene_node_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></div><div class="ttdef"><b>Definition:</b> MeshSceneNode.h:26</div></div>
164<div class="ttc" id="classflair_1_1simulator_1_1_model_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_model.html">flair::simulator::Model</a></div><div class="ttdef"><b>Definition:</b> Model.h:55</div></div>
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