source: flair-dev/trunk/doc/Flair/_simu_camera_g_l_8h_source.html @ 94

Last change on this file since 94 was 94, checked in by Sanahuja Guillaume, 23 months ago

draw vrpn axis in simulator

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[14]7<title>Flair: SimuCameraGL.h Source File</title>
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106<div class="header">
107  <div class="headertitle">
108<div class="title">SimuCameraGL.h</div>  </div>
109</div><!--header-->
110<div class="contents">
111<a href="_simu_camera_g_l_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// %flair:license{</span></div>
112<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// This file is part of the Flair framework distributed under the</span></div>
113<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// CECILL-C License, Version 1.0.</span></div>
114<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// %flair:license}</span></div>
115<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"></span><span class="preprocessor">#ifndef SIMUCAMERAGL_H</span></div>
116<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#define SIMUCAMERAGL_H</span></div>
117<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div>
[74]118<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;SimuCamera.h&gt;</span></div>
[14]119<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &lt;SensorGL.h&gt;</span></div>
120<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &lt;ISceneNodeAnimator.h&gt;</span></div>
121<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
122<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// in order to get function prototypes from glext.h, define GL_GLEXT_PROTOTYPES</span></div>
123<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// before including glext.h</span></div>
124<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#define GL_GLEXT_PROTOTYPES</span></div>
125<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;GL/gl.h&gt;</span></div>
126<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div>
[23]127<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceirr.html">irr</a> {</div>
[14]128<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">namespace </span>scene {</div>
129<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">class </span>ICameraSceneNode;</div>
130<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;}</div>
131<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;}</div>
132<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
[23]133<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
[14]134<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">namespace </span>gui {</div>
135<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="keyword">class </span>DoubleSpinBox;</div>
136<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keyword">class </span>Vector3DSpinBox;</div>
137<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;}</div>
138<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span>simulator {</div>
139<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">class </span>Model;</div>
140<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;}</div>
141<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;}</div>
142<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
[23]143<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
[14]144<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span>sensor {</div>
145<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classflair_1_1sensor_1_1_simu_camera_g_l.html">   47</a></span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1sensor_1_1_simu_camera_g_l.html">SimuCameraGL</a> : <span class="keyword">public</span> <a class="code" href="classflair_1_1sensor_1_1_simu_camera.html">SimuCamera</a>,</div>
146<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;                     <span class="keyword">public</span> <a class="code" href="classflair_1_1sensor_1_1_sensor_g_l.html">SensorGL</a>,</div>
147<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;                     <span class="keyword">public</span> irr::scene::ISceneNodeAnimator {</div>
148<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">public</span>:</div>
149<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="comment">// top left origin</span></div>
150<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  <a class="code" href="classflair_1_1sensor_1_1_simu_camera_g_l.html">SimuCameraGL</a>(<span class="keyword">const</span> <a class="code" href="classflair_1_1simulator_1_1_model.html">simulator::Model</a> *parent, std::string name, <span class="keywordtype">int</span> width,</div>
[50]151<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;               <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, uint32_t modelId,uint32_t deviceId);</div>
[14]152<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  ~<a class="code" href="classflair_1_1sensor_1_1_simu_camera_g_l.html">SimuCameraGL</a>();</div>
153<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
154<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="classflair_1_1sensor_1_1_simu_camera_g_l.html#ab9fed80b79343744331b8cf6c2d22b9e">setNearValue</a>(<span class="keywordtype">float</span> zn);</div>
155<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
156<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
157<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="classflair_1_1sensor_1_1_simu_camera_g_l.html#a423b0009af00935e7cc8e6b9f768f930">setFarValue</a>(<span class="keywordtype">float</span> zf);</div>
158<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div>
159<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="keyword">private</span>:</div>
160<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  <span class="keywordtype">void</span> UpdateFrom(<span class="keyword">const</span> <a class="code" href="classflair_1_1core_1_1io__data.html">core::io_data</a> *data);</div>
161<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  <span class="keywordtype">void</span> animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);</div>
162<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,</div>
163<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;                                  irr::scene::ISceneManager *newManager = 0);</div>
164<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;  <span class="keywordtype">void</span> getImage(<span class="keywordtype">void</span>);</div>
[50]165<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;  <span class="keywordtype">void</span> putImage(<span class="keywordtype">char</span> *pixels,<a class="code" href="namespaceflair_1_1core.html#acc0fa041e08ecf73b2d1d723c339a736">core::Time</a> imageTime);</div>
[14]166<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;  irr::scene::ICameraSceneNode *camera;</div>
167<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;  irr::scene::ISceneManager *smgr;</div>
168<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;  <a class="code" href="classflair_1_1gui_1_1_vector3_d_spin_box.html">gui::Vector3DSpinBox</a> *position, *direction, *up;</div>
169<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;  <a class="code" href="classflair_1_1gui_1_1_double_spin_box.html">gui::DoubleSpinBox</a> *fov;</div>
170<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="keywordtype">int</span> width, height, x, y;</div>
171<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;  <span class="keywordtype">char</span> *buffer;</div>
172<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;  <span class="keywordtype">bool</span> use_pbo, invert_pixel, disable_output;</div>
173<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  GLuint *pboIds;</div>
174<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  <span class="keywordtype">int</span> index;</div>
175<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;};</div>
176<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;} <span class="comment">// end namespace simulator</span></div>
177<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;} <span class="comment">// end namespace flair</span></div>
178<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#endif // SIMUCAMERAGL_H</span></div>
[32]179<div class="ttc" id="classflair_1_1core_1_1io__data_html"><div class="ttname"><a href="classflair_1_1core_1_1io__data.html">flair::core::io_data</a></div><div class="ttdoc">Abstract class for data types. </div><div class="ttdef"><b>Definition:</b> io_data.h:94</div></div>
[23]180<div class="ttc" id="namespaceflair_html"><div class="ttname"><a href="namespaceflair.html">flair</a></div><div class="ttdoc">namespace of the flair Framework </div><div class="ttdef"><b>Definition:</b> Ahrs.h:19</div></div>
[14]181<div class="ttc" id="classflair_1_1sensor_1_1_simu_camera_g_l_html_ab9fed80b79343744331b8cf6c2d22b9e"><div class="ttname"><a href="classflair_1_1sensor_1_1_simu_camera_g_l.html#ab9fed80b79343744331b8cf6c2d22b9e">flair::sensor::SimuCameraGL::setNearValue</a></div><div class="ttdeci">void setNearValue(float zn)</div><div class="ttdoc">Sets the value of the near clipping plane. (default: 1.0f) </div></div>
[50]182<div class="ttc" id="namespaceflair_1_1core_html_acc0fa041e08ecf73b2d1d723c339a736"><div class="ttname"><a href="namespaceflair_1_1core.html#acc0fa041e08ecf73b2d1d723c339a736">flair::core::Time</a></div><div class="ttdeci">unsigned long long Time</div><div class="ttdoc">Time definition, in ns. </div><div class="ttdef"><b>Definition:</b> Object.h:49</div></div>
[23]183<div class="ttc" id="namespaceirr_html"><div class="ttname"><a href="namespaceirr.html">irr</a></div><div class="ttdef"><b>Definition:</b> Blade.h:22</div></div>
[14]184<div class="ttc" id="classflair_1_1sensor_1_1_simu_camera_g_l_html"><div class="ttname"><a href="classflair_1_1sensor_1_1_simu_camera_g_l.html">flair::sensor::SimuCameraGL</a></div><div class="ttdoc">Class for a simulation camera. </div><div class="ttdef"><b>Definition:</b> SimuCameraGL.h:47</div></div>
[50]185<div class="ttc" id="classflair_1_1simulator_1_1_model_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_model.html">flair::simulator::Model</a></div><div class="ttdef"><b>Definition:</b> Model.h:55</div></div>
[14]186<div class="ttc" id="classflair_1_1sensor_1_1_simu_camera_g_l_html_a423b0009af00935e7cc8e6b9f768f930"><div class="ttname"><a href="classflair_1_1sensor_1_1_simu_camera_g_l.html#a423b0009af00935e7cc8e6b9f768f930">flair::sensor::SimuCameraGL::setFarValue</a></div><div class="ttdeci">void setFarValue(float zf)</div><div class="ttdoc">Sets the value of the far clipping plane (default: 2000.0f) </div></div>
187<div class="ttc" id="classflair_1_1gui_1_1_double_spin_box_html"><div class="ttname"><a href="classflair_1_1gui_1_1_double_spin_box.html">flair::gui::DoubleSpinBox</a></div><div class="ttdoc">Class displaying a QDoubleSpinBox on the ground station. </div><div class="ttdef"><b>Definition:</b> DoubleSpinBox.h:28</div></div>
188<div class="ttc" id="classflair_1_1sensor_1_1_sensor_g_l_html"><div class="ttname"><a href="classflair_1_1sensor_1_1_sensor_g_l.html">flair::sensor::SensorGL</a></div><div class="ttdef"><b>Definition:</b> SensorGL.h:35</div></div>
189<div class="ttc" id="classflair_1_1gui_1_1_vector3_d_spin_box_html"><div class="ttname"><a href="classflair_1_1gui_1_1_vector3_d_spin_box.html">flair::gui::Vector3DSpinBox</a></div><div class="ttdoc">Class displaying 3 QDoubleSpinBox for x,y,z on the ground station. </div><div class="ttdef"><b>Definition:</b> Vector3DSpinBox.h:28</div></div>
[74]190<div class="ttc" id="classflair_1_1sensor_1_1_simu_camera_html"><div class="ttname"><a href="classflair_1_1sensor_1_1_simu_camera.html">flair::sensor::SimuCamera</a></div><div class="ttdoc">Class for a simulation camera. </div><div class="ttdef"><b>Definition:</b> FlairSensorActuator/src/SimuCamera.h:32</div></div>
[14]191</div><!-- fragment --></div><!-- contents -->
192</div><!-- doc-content -->
193<!-- start footer part -->
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