1 | // %flair:license{
|
---|
2 | // This file is part of the Flair framework distributed under the
|
---|
3 | // CECILL-C License, Version 1.0.
|
---|
4 | // %flair:license}
|
---|
5 | /*!
|
---|
6 | * \file Vector2D.h
|
---|
7 | * \brief Class defining a 2D vector
|
---|
8 | * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
9 | * \date 2013/05/02
|
---|
10 | * \version 4.0
|
---|
11 | */
|
---|
12 |
|
---|
13 | #ifndef VECTOR2D_H
|
---|
14 | #define VECTOR2D_H
|
---|
15 |
|
---|
16 | namespace flair { namespace core {
|
---|
17 |
|
---|
18 | /*! \class Vector2D
|
---|
19 | *
|
---|
20 | * \brief Class defining a 2D vector
|
---|
21 | */
|
---|
22 | class Vector2D {
|
---|
23 | public:
|
---|
24 | /*!
|
---|
25 | * \brief Constructor
|
---|
26 | *
|
---|
27 | * Construct a Vector2D using specified values.
|
---|
28 | *
|
---|
29 | * \param x
|
---|
30 | * \param y
|
---|
31 | */
|
---|
32 | Vector2D(float x=0,float y=0);
|
---|
33 |
|
---|
34 | /*!
|
---|
35 | * \brief Destructor
|
---|
36 | *
|
---|
37 | */
|
---|
38 | ~Vector2D();
|
---|
39 |
|
---|
40 | /*!
|
---|
41 | * \brief Rotation
|
---|
42 | *
|
---|
43 | * \param value rotation value in radians
|
---|
44 | */
|
---|
45 | void Rotate(float value);
|
---|
46 |
|
---|
47 | /*!
|
---|
48 | * \brief Rotation
|
---|
49 | *
|
---|
50 | * \param value rotation value in degrees
|
---|
51 | */
|
---|
52 | void RotateDeg(float value);
|
---|
53 |
|
---|
54 | /*!
|
---|
55 | * \brief Norm
|
---|
56 | *
|
---|
57 | * \return value
|
---|
58 | */
|
---|
59 | float GetNorm(void) const;
|
---|
60 |
|
---|
61 | /*!
|
---|
62 | * \brief Normalize
|
---|
63 | */
|
---|
64 | void Normalize(void);
|
---|
65 |
|
---|
66 | /*!
|
---|
67 | * \brief Saturate
|
---|
68 | *
|
---|
69 | * Saturate between min and max
|
---|
70 | *
|
---|
71 | * \param min minimum Vector2D value
|
---|
72 | * \param max maximum Vector2D value
|
---|
73 | */
|
---|
74 | void Saturate(Vector2D min,Vector2D max);
|
---|
75 |
|
---|
76 | /*!
|
---|
77 | * \brief Saturate
|
---|
78 | *
|
---|
79 | * Saturate between min and max
|
---|
80 | *
|
---|
81 | * \param min minimum Vector2D(min,min) value
|
---|
82 | * \param max maximum Vector2D(max,max) value
|
---|
83 | */
|
---|
84 | void Saturate(float min,float max);
|
---|
85 |
|
---|
86 | /*!
|
---|
87 | * \brief Saturate
|
---|
88 | *
|
---|
89 | * Saturate between -abs(value) and abs(value)
|
---|
90 | *
|
---|
91 | * \param value saturation Vector2D value
|
---|
92 | */
|
---|
93 | void Saturate(const Vector2D &value);
|
---|
94 |
|
---|
95 | /*!
|
---|
96 | * \brief Saturate
|
---|
97 | *
|
---|
98 | * Saturate between -abs(Vector2D(value,value)) and abs(Vector2D(value,value))
|
---|
99 | *
|
---|
100 | * \param value saturation Vector2D(value,value)
|
---|
101 | */
|
---|
102 | void Saturate(float value);
|
---|
103 |
|
---|
104 |
|
---|
105 | /*!
|
---|
106 | * \brief x
|
---|
107 | */
|
---|
108 | float x;
|
---|
109 |
|
---|
110 | /*!
|
---|
111 | * \brief y
|
---|
112 | */
|
---|
113 | float y;
|
---|
114 |
|
---|
115 | Vector2D &operator=(const Vector2D &vector);
|
---|
116 | };
|
---|
117 |
|
---|
118 | /*! Add
|
---|
119 | *
|
---|
120 | * \brief Add
|
---|
121 | *
|
---|
122 | * \param vectorA vector
|
---|
123 | * \param vectorB vector
|
---|
124 | */
|
---|
125 | Vector2D operator + (const Vector2D &vectorA,const Vector2D &vectorB);
|
---|
126 |
|
---|
127 | /*! Substract
|
---|
128 | *
|
---|
129 | * \brief Substract
|
---|
130 | *
|
---|
131 | * \param vectorA vector
|
---|
132 | * \param vectorB vector
|
---|
133 | */
|
---|
134 | Vector2D operator - (const Vector2D &vectorA,const Vector2D &vectorB);
|
---|
135 |
|
---|
136 | /*! Divid
|
---|
137 | *
|
---|
138 | * \brief Divid
|
---|
139 | *
|
---|
140 | * \param vector vector
|
---|
141 | * \param coeff coefficent
|
---|
142 | * \return vector/coefficient
|
---|
143 | */
|
---|
144 | Vector2D operator / (const Vector2D &vector, float coeff);
|
---|
145 |
|
---|
146 | /*! Multiply
|
---|
147 | *
|
---|
148 | * \brief Multiplyf
|
---|
149 | *
|
---|
150 | * \param vector vector
|
---|
151 | * \param coeff coefficent
|
---|
152 | * \return coefficient*vector
|
---|
153 | */
|
---|
154 | Vector2D operator * (const Vector2D &vector, float coeff);
|
---|
155 |
|
---|
156 | /*! Multiply
|
---|
157 | *
|
---|
158 | * \brief Multiply
|
---|
159 | *
|
---|
160 | * \param coeff coefficent
|
---|
161 | * \param vector vector
|
---|
162 | * \return coefficient*vector
|
---|
163 | */
|
---|
164 | Vector2D operator * (float coeff,const Vector2D &vector);
|
---|
165 |
|
---|
166 | } // end namespace core
|
---|
167 | } // end namespace flair
|
---|
168 |
|
---|
169 | #endif // VECTOR2D_H
|
---|