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[4] | 1 | // %flair:license{
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[13] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[4] | 4 | // %flair:license}
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| 5 | /*!
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| 6 | * \file Ps3Eye.h
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| 7 | * \brief Class for Ps3Eye camera
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| 8 | * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
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| 9 | * \date 2012/01/19
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| 10 | * \version 4.0
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| 11 | */
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| 12 |
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| 13 | #ifndef PS3EYE_H
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| 14 | #define PS3EYE_H
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| 15 |
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| 16 | #include "V4LCamera.h"
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| 17 |
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[13] | 18 | namespace flair {
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| 19 | namespace sensor {
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| 20 | /*! \class Ps3Eye
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| 21 | *
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| 22 | * \brief Class for Ps3Eye camera
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| 23 | */
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| 24 | class Ps3Eye : public V4LCamera {
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[4] | 25 |
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[13] | 26 | public:
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| 27 | /*!
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| 28 | * \brief Constructor
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| 29 | *
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| 30 | * Construct a Ps3Eye.
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[50] | 31 | * It will be child of the FrameworkManager.
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[13] | 32 | *
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| 33 | * \param name name
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| 34 | * \param camera_index index of the camera, ie /dev/videox
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| 35 | * \param priority priority of the Thread
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| 36 | */
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[50] | 37 | Ps3Eye(std::string name,
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[13] | 38 | int camera_index, uint8_t priority);
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[4] | 39 |
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[13] | 40 | /*!
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| 41 | * \brief Destructor
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| 42 | *
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| 43 | */
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| 44 | ~Ps3Eye();
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[4] | 45 |
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[13] | 46 | private:
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| 47 | };
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[4] | 48 | } // end namespace sensor
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| 49 | } // end namespace flair
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| 50 |
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| 51 | #endif // PS3EYE_H
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