source: flair-dev/trunk/include/FlairSensorActuator/Ps3Eye.h@ 53

Last change on this file since 53 was 50, checked in by Sanahuja Guillaume, 7 years ago

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File size: 942 bytes
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[4]1// %flair:license{
[13]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[4]4// %flair:license}
5/*!
6 * \file Ps3Eye.h
7 * \brief Class for Ps3Eye camera
8 * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2012/01/19
10 * \version 4.0
11 */
12
13#ifndef PS3EYE_H
14#define PS3EYE_H
15
16#include "V4LCamera.h"
17
[13]18namespace flair {
19namespace sensor {
20/*! \class Ps3Eye
21*
22* \brief Class for Ps3Eye camera
23*/
24class Ps3Eye : public V4LCamera {
[4]25
[13]26public:
27 /*!
28 * \brief Constructor
29 *
30 * Construct a Ps3Eye.
[50]31 * It will be child of the FrameworkManager.
[13]32 *
33 * \param name name
34 * \param camera_index index of the camera, ie /dev/videox
35 * \param priority priority of the Thread
36 */
[50]37 Ps3Eye(std::string name,
[13]38 int camera_index, uint8_t priority);
[4]39
[13]40 /*!
41 * \brief Destructor
42 *
43 */
44 ~Ps3Eye();
[4]45
[13]46private:
47};
[4]48} // end namespace sensor
49} // end namespace flair
50
51#endif // PS3EYE_H
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