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[34] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2016/09/01
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| 6 | // filename: FixedCamera.h
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: cclass for a fixed camera in the gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifndef FIXEDCAMERA_H
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| 18 | #define FIXEDCAMERA_H
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| 19 |
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| 20 | #include "VisualizationCamera.h"
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| 21 | #include <Vector3D.h>
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| 22 |
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| 23 | namespace flair {
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| 24 | namespace simulator {
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| 25 |
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| 26 | class FixedCamera : public VisualizationCamera {
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| 27 | public:
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| 28 | FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat=core::Vector3D(0,0,0),float rotateSpeed = -500.0f, float zoomSpeed = .05f);
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| 29 | ~FixedCamera();
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| 30 |
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| 31 | void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
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| 32 |
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| 33 | private:
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| 34 | float sat(float value);
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| 35 | irr::core::position2df RotateStart;
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[36] | 36 | irr::core::vector3df rotation,target;
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[34] | 37 | bool Rotating;
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| 38 | float rotateSpeed;
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| 39 | float zoomSpeed;
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| 40 | float fov;
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| 41 | bool init;
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| 42 | };
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| 43 |
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| 44 | } // end namespace simulator
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| 45 | } // end namespace flair
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| 46 |
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| 47 | #endif // FIXEDCAMERA_H
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