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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2016/09/01
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6 | // filename: FixedCamera.h
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: cclass for a fixed camera in the gui
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef FIXEDCAMERA_H
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18 | #define FIXEDCAMERA_H
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19 |
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20 | #include "VisualizationCamera.h"
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21 | #include <Vector3D.h>
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22 |
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23 | namespace flair {
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24 | namespace simulator {
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25 |
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26 | class FixedCamera : public VisualizationCamera {
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27 | public:
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28 | FixedCamera(std::string name,core::Vector3Df position,core::Vector3Df lookat=core::Vector3Df(0,0,0),float rotateSpeed = -3.0f, float zoomSpeed = .05f);
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29 | ~FixedCamera();
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30 |
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31 | void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
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32 |
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33 | private:
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34 | irr::core::position2df RotateStart;
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35 | bool Rotating;
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36 | float rotateSpeed;
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37 | float zoomSpeed;
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38 | float fov;
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39 | irr::core::vector3df target,cameraAxeY;
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40 | };
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41 |
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42 | } // end namespace simulator
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43 | } // end namespace flair
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44 |
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45 | #endif // FIXEDCAMERA_H
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