[8] | 1 | // created: 2013/03/27 |
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| 2 | // filename: Gui.h |
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| 3 | // |
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| 4 | // author: Guillaume Sanahuja |
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| 5 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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| 6 | // |
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| 7 | // version: $Id: $ |
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| 8 | // |
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| 9 | // purpose: classe definissant une Gui |
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| 10 | // |
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| 11 | /*********************************************************************/ |
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| 12 | |
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| 13 | #ifndef GUI_H |
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| 14 | #define GUI_H |
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| 15 | |
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| 16 | #include <Object.h> |
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| 17 | #include <EDriverTypes.h> |
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| 18 | #include <vector3d.h> |
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| 19 | |
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| 20 | namespace irr |
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| 21 | { |
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| 22 | class IrrlichtDevice; |
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| 23 | namespace video |
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| 24 | { |
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| 25 | class ITexture; |
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| 26 | } |
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| 27 | namespace scene |
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| 28 | { |
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| 29 | class IAnimatedMesh; |
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| 30 | class ISceneManager; |
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| 31 | } |
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| 32 | } |
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| 33 | |
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| 34 | namespace flair |
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| 35 | { |
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| 36 | namespace core |
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| 37 | { |
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| 38 | class Object; |
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| 39 | class Vector3D; |
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| 40 | class Euler; |
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| 41 | class Quaternion; |
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| 42 | } |
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| 43 | } |
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| 44 | |
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| 45 | class Gui_impl; |
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| 46 | class Simulator_impl; |
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| 47 | class Model_impl; |
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| 48 | |
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| 49 | namespace flair |
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| 50 | { |
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| 51 | namespace simulator |
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| 52 | { |
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| 53 | class Simulator; |
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| 54 | |
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| 55 | class Gui: public core::Object |
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| 56 | { |
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| 57 | friend class ::Simulator_impl; |
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| 58 | |
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| 59 | public: |
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| 60 | Gui(const Simulator* parent,std::string name,int app_width, int app_height,int scene_width, int scene_height,std::string media_path,irr::video::E_DRIVER_TYPE driver_type=irr::video::EDT_OPENGL); |
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| 61 | ~Gui(); |
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| 62 | irr::core::vector3df getRotation(void) const; |
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| 63 | irr::video::ITexture* getTexture(std::string filename) const; |
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| 64 | irr::scene::IAnimatedMesh* getMesh(std::string filename) const; |
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| 65 | irr::scene::ISceneManager* getSceneManager(void) const; |
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| 66 | float getAspectRatio(void) const; |
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| 67 | |
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| 68 | protected: |
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| 69 | irr::IrrlichtDevice *getDevice(void) const; |
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| 70 | void setMesh(std::string file,irr::core::vector3df position = irr::core::vector3df(0,0,0),irr::core::vector3df rotation= irr::core::vector3df(0,0,0),irr::core::vector3df scale= irr::core::vector3df(1,1,1)); |
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| 71 | |
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| 72 | private: |
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| 73 | Gui_impl *pimpl_; |
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| 74 | }; |
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| 75 | |
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| 76 | /*! |
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| 77 | * \brief get Gui |
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| 78 | * |
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| 79 | * \return the Gui |
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| 80 | */ |
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| 81 | Gui* getGui(void); |
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| 82 | |
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| 83 | bool noGui(void); |
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| 84 | |
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| 85 | bool isGlExtensionSupported(const std::string& ext); // check if a extension is supported |
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| 86 | |
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| 87 | /*! |
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| 88 | * \brief Convert to irrlicht scale |
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| 89 | * |
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| 90 | * \param value value in simulator scale |
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| 91 | * |
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| 92 | * \return value in irrlicht scale |
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| 93 | */ |
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| 94 | float ToIrrlichtScale(float value); |
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| 95 | |
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| 96 | /*! |
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| 97 | * \brief Convert to simulator scale |
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| 98 | * |
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| 99 | * \param value value in irrlicht scale |
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| 100 | * |
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| 101 | * \return value in simulator scale |
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| 102 | */ |
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| 103 | float ToSimulatorScale(float value); |
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| 104 | |
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| 105 | /*! |
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| 106 | * \brief Convert to irrlicht coordinates |
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| 107 | * |
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| 108 | * irrlicht is left handed and as a different scale |
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| 109 | * |
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| 110 | * \param vect vector in simulator coordinates |
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| 111 | * |
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| 112 | * \return vector in irrlicht coordinates |
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| 113 | */ |
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| 114 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect); |
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| 115 | |
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| 116 | /*! |
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| 117 | * \brief Convert to irrlicht coordinates |
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| 118 | * |
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| 119 | * irrlicht is left handed and as a different scale |
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| 120 | * |
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| 121 | * \param vect vector in simulator coordinates |
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| 122 | * |
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| 123 | * \return vector in irrlicht coordinates |
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| 124 | */ |
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| 125 | irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect); |
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| 126 | |
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| 127 | /*! |
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| 128 | * \brief Convert to simulator coordinates |
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| 129 | * |
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| 130 | * irrlicht is left handed and as a different scale |
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| 131 | * |
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| 132 | * \param vect vector in irrlicht coordinates |
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| 133 | * |
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| 134 | * \return vector in simulator coordinates |
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| 135 | */ |
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| 136 | core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect); |
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| 137 | |
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| 138 | /*! |
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| 139 | * \brief Convert to irrlicht orientation |
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| 140 | * |
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| 141 | * irrlicht is left handed |
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| 142 | * |
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| 143 | * \param quat quaternion in simulator frame |
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| 144 | * |
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| 145 | * \return quaternion in irrlicht frame |
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| 146 | */ |
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| 147 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat); |
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| 148 | |
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| 149 | } // end namespace simulator |
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| 150 | } // end namespace flair |
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| 151 | #endif // GUI_H |
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