[9] | 1 | // %flair:license{
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[13] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[9] | 4 | // %flair:license}
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[8] | 5 | // created: 2013/03/27
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| 6 | // filename: Gui.h
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une Gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifndef GUI_H
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| 18 | #define GUI_H
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| 19 |
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| 20 | #include <Object.h>
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[50] | 21 | #include <Vector3D.h>
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[8] | 22 | #include <EDriverTypes.h>
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| 23 | #include <vector3d.h>
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| 24 |
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[13] | 25 | namespace irr {
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| 26 | class IrrlichtDevice;
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| 27 | namespace video {
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| 28 | class ITexture;
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[8] | 29 | }
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[13] | 30 | namespace scene {
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| 31 | class IAnimatedMesh;
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| 32 | class ISceneManager;
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| 33 | }
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| 34 | }
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[8] | 35 |
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[13] | 36 | namespace flair {
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| 37 | namespace core {
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| 38 | class Object;
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| 39 | class Euler;
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| 40 | class Quaternion;
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[8] | 41 | }
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[13] | 42 | }
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[8] | 43 |
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| 44 | class Gui_impl;
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| 45 | class Simulator_impl;
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| 46 | class Model_impl;
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| 47 |
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[13] | 48 | namespace flair {
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| 49 | namespace simulator {
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[8] | 50 |
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[50] | 51 | class Gui: public core::Object {
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[13] | 52 | friend class ::Simulator_impl;
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[34] | 53 | friend class VisualizationCamera;
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[8] | 54 |
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[13] | 55 | public:
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[50] | 56 | Gui(std::string name, int app_width, int app_height,
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[13] | 57 | int scene_width, int scene_height, std::string media_path,
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| 58 | irr::video::E_DRIVER_TYPE driver_type = irr::video::EDT_OPENGL);
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| 59 | ~Gui();
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| 60 | irr::core::vector3df getRotation(void) const;
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| 61 | irr::video::ITexture *getTexture(std::string filename) const;
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| 62 | irr::scene::IAnimatedMesh *getMesh(std::string filename) const;
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| 63 | irr::scene::ISceneManager *getSceneManager(void) const;
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[34] | 64 | irr::IrrlichtDevice *getDevice(void) const;
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[13] | 65 | float getAspectRatio(void) const;
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[8] | 66 |
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[13] | 67 | protected:
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| 68 | void setMesh(std::string file,
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| 69 | irr::core::vector3df position = irr::core::vector3df(0, 0, 0),
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| 70 | irr::core::vector3df rotation = irr::core::vector3df(0, 0, 0),
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| 71 | irr::core::vector3df scale = irr::core::vector3df(1, 1, 1));
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[8] | 72 |
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[13] | 73 | private:
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| 74 | Gui_impl *pimpl_;
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| 75 | };
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[8] | 76 |
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[13] | 77 | /*!
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| 78 | * \brief get Gui
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| 79 | *
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| 80 | * \return the Gui
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| 81 | */
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| 82 | Gui *getGui(void);
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[8] | 83 |
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[13] | 84 | bool noGui(void);
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[8] | 85 |
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[13] | 86 | bool isGlExtensionSupported(
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| 87 | const std::string &ext); // check if a extension is supported
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[8] | 88 |
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[13] | 89 | /*!
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| 90 | * \brief Convert to irrlicht scale
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| 91 | *
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| 92 | * \param value value in simulator scale
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| 93 | *
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| 94 | * \return value in irrlicht scale
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| 95 | */
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| 96 | float ToIrrlichtScale(float value);
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[8] | 97 |
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[13] | 98 | /*!
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| 99 | * \brief Convert to simulator scale
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| 100 | *
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| 101 | * \param value value in irrlicht scale
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| 102 | *
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| 103 | * \return value in simulator scale
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| 104 | */
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| 105 | float ToSimulatorScale(float value);
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[8] | 106 |
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[13] | 107 | /*!
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| 108 | * \brief Convert to irrlicht coordinates
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| 109 | *
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| 110 | * irrlicht is left handed and as a different scale
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| 111 | *
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| 112 | * \param vect vector in simulator coordinates
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| 113 | *
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| 114 | * \return vector in irrlicht coordinates
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| 115 | */
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| 116 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect);
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[8] | 117 |
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[13] | 118 | /*!
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| 119 | * \brief Convert to irrlicht coordinates
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| 120 | *
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| 121 | * irrlicht is left handed and as a different scale
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| 122 | *
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| 123 | * \param vect vector in simulator coordinates
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| 124 | *
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| 125 | * \return vector in irrlicht coordinates
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| 126 | */
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[50] | 127 | template<typename T> irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D<T> vect);
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[8] | 128 |
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[13] | 129 | /*!
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| 130 | * \brief Convert to simulator coordinates
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| 131 | *
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| 132 | * irrlicht is left handed and as a different scale
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| 133 | *
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| 134 | * \param vect vector in irrlicht coordinates
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| 135 | *
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| 136 | * \return vector in simulator coordinates
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| 137 | */
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[50] | 138 | core::Vector3Df ToSimulatorCoordinates(irr::core::vector3df vect);
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[8] | 139 |
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[13] | 140 | /*!
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| 141 | * \brief Convert to irrlicht orientation
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| 142 | *
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| 143 | * irrlicht is left handed
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| 144 | *
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| 145 | * \param quat quaternion in simulator frame
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| 146 | *
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| 147 | * \return quaternion in irrlicht frame
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| 148 | */
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| 149 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat);
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| 150 |
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[8] | 151 | } // end namespace simulator
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| 152 | } // end namespace flair
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| 153 | #endif // GUI_H
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