Changeset 50 in flair-dev for trunk/include/FlairSimulator/Gui.h
- Timestamp:
- 05/31/17 15:54:26 (7 years ago)
- File:
-
- 1 edited
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trunk/include/FlairSimulator/Gui.h
r34 r50 19 19 20 20 #include <Object.h> 21 #include <Vector3D.h> 21 22 #include <EDriverTypes.h> 22 23 #include <vector3d.h> … … 36 37 namespace core { 37 38 class Object; 38 class Vector3D;39 39 class Euler; 40 40 class Quaternion; … … 48 48 namespace flair { 49 49 namespace simulator { 50 class Simulator;51 50 52 class Gui 51 class Gui: public core::Object { 53 52 friend class ::Simulator_impl; 54 53 friend class VisualizationCamera; 55 54 56 55 public: 57 Gui( const Simulator *parent,std::string name, int app_width, int app_height,56 Gui(std::string name, int app_width, int app_height, 58 57 int scene_width, int scene_height, std::string media_path, 59 58 irr::video::E_DRIVER_TYPE driver_type = irr::video::EDT_OPENGL); … … 126 125 * \return vector in irrlicht coordinates 127 126 */ 128 irr::core::vector3df ToIrrlichtCoordinates(core::Vector3Dvect);127 template<typename T> irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D<T> vect); 129 128 130 129 /*! … … 137 136 * \return vector in simulator coordinates 138 137 */ 139 core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect);138 core::Vector3Df ToSimulatorCoordinates(irr::core::vector3df vect); 140 139 141 140 /*!
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