source: flair-dev/trunk/include/FlairSimulator/Man.h@ 79

Last change on this file since 79 was 50, checked in by Sanahuja Guillaume, 7 years ago

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[9]1// %flair:license{
[13]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[9]4// %flair:license}
[8]5// created: 2013/04/15
6// filename: Man.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant un personnage
14//
15/*********************************************************************/
16
17#ifndef MAN_H
18#define MAN_H
19
20#include <Model.h>
21
[13]22namespace irr {
23namespace scene {
24class IAnimatedMeshSceneNode;
[8]25}
[13]26}
[8]27
[13]28namespace flair {
29namespace gui {
30class DoubleSpinBox;
[8]31}
[13]32}
[8]33
[13]34namespace flair {
35namespace simulator {
[8]36
[13]37class Man : private Model {
38public:
[50]39 Man(std::string name,uint32_t modelId);
[13]40 ~Man();
[8]41
[13]42private:
43 size_t dbtSize(void) const;
44 void WritedbtBuf(char *dbtbuf);
45 void ReaddbtBuf(char *dbtbuf);
46 void CalcModel(void);
47 void AnimateModel(void){};
48 bool OnEvent(const irr::SEvent &event);
[8]49
[13]50 irr::scene::IAnimatedMeshSceneNode *node;
51 gui::DoubleSpinBox *t_speed, *r_speed;
52};
[8]53} // end namespace simulator
54} // end namespace flair
55#endif // MAN_H
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