source: flair-dev/trunk/include/FlairSimulator/Man.h@ 58

Last change on this file since 58 was 50, checked in by Sanahuja Guillaume, 8 years ago

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/04/15
6// filename: Man.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant un personnage
14//
15/*********************************************************************/
16
17#ifndef MAN_H
18#define MAN_H
19
20#include <Model.h>
21
22namespace irr {
23namespace scene {
24class IAnimatedMeshSceneNode;
25}
26}
27
28namespace flair {
29namespace gui {
30class DoubleSpinBox;
31}
32}
33
34namespace flair {
35namespace simulator {
36
37class Man : private Model {
38public:
39 Man(std::string name,uint32_t modelId);
40 ~Man();
41
42private:
43 size_t dbtSize(void) const;
44 void WritedbtBuf(char *dbtbuf);
45 void ReaddbtBuf(char *dbtbuf);
46 void CalcModel(void);
47 void AnimateModel(void){};
48 bool OnEvent(const irr::SEvent &event);
49
50 irr::scene::IAnimatedMeshSceneNode *node;
51 gui::DoubleSpinBox *t_speed, *r_speed;
52};
53} // end namespace simulator
54} // end namespace flair
55#endif // MAN_H
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