source: flair-dev/trunk/include/FlairSimulator/Parser.h @ 50

Last change on this file since 50 was 50, checked in by Sanahuja Guillaume, 5 years ago

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File size: 1.4 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/08/02
6//  filename:   Parser.h
7//
8//  author:     César Richard
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <Vector3D.h>
22#include <libxml/parser.h>
23#include <libxml/tree.h>
24#include <SColor.h>
25
26namespace flair {
27namespace simulator {
28class Parser : public Gui {
29
30  /*can create:
31  - cylinders: in y axis
32  - fixed cameras
33
34  */
35public:
36  Parser(int app_width, int app_height, int scene_width,
37         int scene_height, std::string media_path, std::string xmlFile);
38  ~Parser();
39
40private:
41  xmlDoc *doc;
42  std::string media_path;
43  void processElements(xmlNode *a_node);
44  void processObjects(xmlNode *a_node);
45  void processParams(xmlNode *a_node);
46        irr::video::SColor getScolor(xmlNode *mesh_node);
47  irr::core::vector3df getMeshVect(xmlNode *mesh_node, xmlChar *param);
48  irr::core::vector3df getSceneVect(xmlNode *mesh_node, xmlChar *param,
49                                    bool isScale = false);
50  core::Vector3Df getMeshVector3D(xmlNode *mesh_node, xmlChar *param);
51};
52}
53}
54#endif // PARSER_H
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