1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2012/08/22
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6 | // filename: MeshSceneNode.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un IMeshSceneNode
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "MeshSceneNode.h"
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19 | #include "Gui.h"
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20 | #include "Model.h"
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21 | #include <ISceneManager.h>
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22 | #include <IVideoDriver.h>
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23 |
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24 | using namespace irr;
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25 | using namespace irr::video;
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26 | using namespace irr::scene;
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27 | using namespace irr::core;
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28 | using namespace flair::core;
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29 |
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30 | namespace flair {
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31 | namespace simulator {
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32 |
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33 | MeshSceneNode::MeshSceneNode(Model *parent, IMesh *mesh,
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34 | const vector3df &position,
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35 | const vector3df &rotation, ITexture *texture,
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36 | s32 id)
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37 | : IMeshSceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
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38 | position, rotation) {
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39 | Material.Wireframe = false;
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40 | Material.Lighting = false;
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41 |
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42 | setMesh(mesh);
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43 |
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44 | if (texture != NULL) {
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45 | setMaterialTexture(0, texture);
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46 | }
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47 |
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48 | parent->Box()->addInternalBox(getTransformedBoundingBox());
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49 | }
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50 |
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51 | MeshSceneNode::MeshSceneNode(ISceneNode *parent, IMesh *mesh,
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52 | const vector3df &position,
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53 | const vector3df &rotation, ITexture *texture,
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54 | s32 id)
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55 | : IMeshSceneNode(parent, getGui()->getSceneManager(), id,
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56 | position, rotation) {
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57 | Material.Wireframe = false;
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58 | Material.Lighting = false;
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59 |
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60 | setMesh(mesh);
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61 |
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62 | if (texture != NULL) {
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63 | setMaterialTexture(0, texture);
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64 | }
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65 |
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66 | //parent->getBoundingBox().addInternalBox(getTransformedBoundingBox());
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67 | }
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68 |
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69 | void MeshSceneNode::OnRegisterSceneNode(void) {
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70 | if (IsVisible)
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71 | SceneManager->registerNodeForRendering(this);
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72 |
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73 | ISceneNode::OnRegisterSceneNode();
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74 | }
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75 |
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76 | void MeshSceneNode::render(void) {
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77 | IVideoDriver *driver = SceneManager->getVideoDriver();
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78 |
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79 | driver->setMaterial(Material);
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80 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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81 | driver->drawMeshBuffer(mesh->getMeshBuffer(0));
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82 | }
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83 |
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84 | SMaterial &MeshSceneNode::getMaterial(u32 i) { return Material; }
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85 |
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86 | void MeshSceneNode::setMesh(IMesh *ptr) {
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87 | mesh = ptr;
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88 | Box = mesh->getBoundingBox();
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89 | }
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90 |
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91 | IMesh *MeshSceneNode::getMesh(void) { return mesh; }
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92 |
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93 | void MeshSceneNode::setReadOnlyMaterials(bool readonly) {}
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94 |
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95 | } // end namespace simulator
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96 | } // end namespace flair
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97 | #endif // GL
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