source: flair-src/trunk/lib/FlairCore/src/Vector3Ddata.cpp@ 16

Last change on this file since 16 was 15, checked in by Bayard Gildas, 6 years ago

sources reformatted with flair-format-dir script

File size: 2.2 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2014/11/26
6// filename: Vector3Ddata.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: Class defining a 3D vector and a io_data
14//
15//
16/*********************************************************************/
17
18#include "Vector3Ddata.h"
19#include <string.h>
20
21#define X 0
22#define Y 1
23#define Z 2
24
25using std::string;
26
27namespace flair {
28namespace core {
29
30/*! \class Vector3DdataElement
31 */
32class Vector3DdataElement : public IODataElement {
33public:
34 Vector3DdataElement(const Vector3Ddata *data, string name, uint32_t elem)
35 : IODataElement(data, name) {
36 this->data = data;
37 this->elem = elem;
38 size = 4;
39 }
40
41 ~Vector3DdataElement() {}
42
43 void CopyData(char *dst) const {
44 float value;
45 data->GetMutex();
46 switch (elem) {
47 case X:
48 value = data->x;
49 break;
50 case Y:
51 value = data->y;
52 break;
53 case Z:
54 value = data->z;
55 break;
56 default:
57 data->Err("type not handled\n");
58 value = 0;
59 break;
60 }
61 data->ReleaseMutex();
62
63 memcpy(dst, &value, sizeof(float));
64 }
65
66 ScalarType const &GetDataType() const { return dataType; }
67
68private:
69 const Vector3Ddata *data;
70 uint32_t elem;
71 FloatType dataType;
72};
73
74Vector3Ddata::Vector3Ddata(const Object *parent, string name, float x, float y,
75 float z, uint32_t n)
76 : io_data(parent, name, n), Vector3D(x, y, z) {}
77
78Vector3Ddata::~Vector3Ddata() {}
79
80void Vector3Ddata::CopyDatas(char *dst) const {
81 GetMutex();
82 memcpy(dst, &x, sizeof(float));
83 memcpy(dst + sizeof(float), &y, sizeof(float));
84 memcpy(dst + 2 * sizeof(float), &z, sizeof(float));
85 ReleaseMutex();
86}
87
88IODataElement *Vector3Ddata::XElement(void) const {
89 return new Vector3DdataElement(this, "x", X);
90}
91
92IODataElement *Vector3Ddata::YElement(void) const {
93 return new Vector3DdataElement(this, "y", Y);
94}
95
96IODataElement *Vector3Ddata::ZElement(void) const {
97 return new Vector3DdataElement(this, "z", Z);
98}
99
100} // end namespace core
101} // end namespace flair
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