source: flair-src/trunk/lib/FlairSensorActuator/src/Ps3Eye.cpp @ 268

Last change on this file since 268 was 268, checked in by Sanahuja Guillaume, 3 years ago

add defines for architectures to speed up compile time

File size: 867 bytes
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2012/01/19
6//  filename:   Ps3Eye.cpp
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    objet integrant la camera Ps3Eye
14//
15//
16/*********************************************************************/
17#ifdef ARMV7A
18
19#include "Ps3Eye.h"
20
21using std::string;
22using namespace flair::core;
23
24namespace flair {
25namespace sensor {
26
27Ps3Eye::Ps3Eye(string name, int camera_index,
28               uint8_t priority)
29    : V4LCamera( name, camera_index, 320, 240,
30                cvimage::Type::Format::YUYV, priority) {
31  SetIsReady(true);                 
32}
33
34Ps3Eye::~Ps3Eye() {}
35
36} // end namespace sensor
37} // end namespace flair
38
39#endif
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