Last change
on this file since 383 was 137, checked in by Sanahuja Guillaume, 8 years ago |
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | /*!
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6 | * \file Ps3Eye.h
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7 | * \brief Class for Ps3Eye camera
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8 | * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
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9 | * \date 2012/01/19
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10 | * \version 4.0
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11 | */
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12 |
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13 | #ifndef PS3EYE_H
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14 | #define PS3EYE_H
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15 |
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16 | #include "V4LCamera.h"
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17 |
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18 | namespace flair {
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19 | namespace sensor {
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20 | /*! \class Ps3Eye
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21 | *
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22 | * \brief Class for Ps3Eye camera
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23 | */
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24 | class Ps3Eye : public V4LCamera {
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25 |
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26 | public:
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27 | /*!
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28 | * \brief Constructor
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29 | *
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30 | * Construct a Ps3Eye.
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31 | * It will be child of the FrameworkManager.
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32 | *
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33 | * \param name name
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34 | * \param camera_index index of the camera, ie /dev/videox
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35 | * \param priority priority of the Thread
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36 | */
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37 | Ps3Eye(std::string name,
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38 | int camera_index, uint8_t priority);
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39 |
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40 | /*!
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41 | * \brief Destructor
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42 | *
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43 | */
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44 | ~Ps3Eye();
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45 |
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46 | private:
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47 | };
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48 | } // end namespace sensor
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49 | } // end namespace flair
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50 |
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51 | #endif // PS3EYE_H
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